(learning jass) Help

Sk8-tEr

New Member
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5
Event-A unit enters Jass region <gen>
Condtion-
Action-Create 1 footman for player 1 (red) at (center of(playable map area))

I converted it to custom text

JASS:
function Trig_Enters_Actions takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, &#039;hfoo&#039;, Player(0), GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
endfunction

//===========================================================================
function InitTrig_Enters takes nothing returns nothing
    set gg_trg_Enters = CreateTrigger(  )
    call TriggerRegisterEnterRectSimple( gg_trg_Enters, gg_rct_Jass_Region )
    call TriggerAddAction( gg_trg_Enters, function Trig_Enters_Actions )
endfunction


Then i tried to make a variable

JASS:
function Trig_Enters_Actions takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, &#039;hfoo&#039;, Player(0), GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
endfunction

//===========================================================================
function InitTrig_Enters takes nothing returns nothing
    set gg_trg_Enters = CreateTrigger(  )
    call TriggerRegisterEnterRectSimple( gg_trg_Enters, gg_rct_Jass_Region )
    call TriggerAddAction( gg_trg_Enters, function Trig_Enters_Actions )
    unit (entering unit) = A
endfunction


I tested but it didnt work... how do you make a variable?
 

Viikuna

No Marlo no game.
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265
JASS:
function Trig_Enters_Actions takes nothing returns nothing
    local unit u=GetTriggerUnit() // This is the entering unit
    call CreateNUnitsAtLoc( 1, &#039;hfoo&#039;, Player(0), GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
    // Now you can do something to you unit:
    call KillUnit(u) // like kill it
    // you should null local handles in the end of the function:
    set u=null
endfunction

//===========================================================================
function InitTrig_Enters takes nothing returns nothing
    set gg_trg_Enters = CreateTrigger(  )
    call TriggerRegisterEnterRectSimple( gg_trg_Enters, gg_rct_Jass_Region )
    call TriggerAddAction( gg_trg_Enters, function Trig_Enters_Actions )
    // nothing here, this function is only called at map
    // initialization
endfunction
 

Flare

Stops copies me!
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662
Local variables that aren't of the following types:
  • integer
  • real
  • boolean
  • string
  • code

Locals which are derived from the handle-type (e.g. unit, group, etc - anything that isn't in the list above, essentially) must be nulled. There are some handles which don't need to be nulled (since they aren't created/destroyed e.g. player), but there isn't any harm in doing it anyway AFAIK
 

Sk8-tEr

New Member
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5
JASS:
function Trig_Enter1_Actions takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, &#039;hfoo&#039;, Player(0), GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
    set u=null
    local unit u=get trigger unit
endfunction

//===========================================================================
function InitTrig_Enter1 takes nothing returns nothing
    set gg_trg_Enter1 = CreateTrigger(  )
    call TriggerRegisterEnterRectSimple( gg_trg_Enter1, gg_rct_Jass_Region )
    call TriggerAddAction( gg_trg_Enter1, function Trig_Enter1_Actions )
endfunction


I nulled by setting u=null :p
And make get trigger unit what u is equal to
But i tested and trigger didnt work :p
 

Flare

Stops copies me!
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Sk8-tEr

New Member
Reaction score
5
thx! it worked
JASS:

function Trig_Enter1_Actions takes nothing returns nothing
    local unit u = GetTriggerUnit ()
    call CreateNUnitsAtLoc( 1, &#039;hfoo&#039;, GetOwningPlayer (u) , GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
    set u = null
endfunction

//===========================================================================
function InitTrig_Enter1_Copy_2 takes nothing returns nothing
    set gg_trg_Enter1_Copy_2 = CreateTrigger(  )
    call TriggerRegisterEnterRectSimple( gg_trg_Enter1_Copy_2, gg_rct_Jass_Region )
    call TriggerAddAction( gg_trg_Enter1_Copy_2, function Trig_Enter1_Actions )
endfunction


What does Get mean? getowningplayer
why does it Get something? shouldnt it be set or call?
 

Flare

Stops copies me!
Reaction score
662
call or set only needs to be used once per line (and only one or the other is used, unless it is a local declaration) - if you are using a function call as a function parameter (e.g. what you have there, using GetOwningPlayer in the CreateNUnitsAtLoc call), you don't need to add the call/set e.g.
JASS:
function Sample takes nothing returns string
  return &quot;Hello&quot;
endfunction

function TestingSample takes nothing returns nothing
  local string str
  set str = Sample () //Setting a var to the returned value from the Sample function
  call BJDebugMsg (str) //Displaying a message using the variable
  call BJDebugMsg (Sample ()) //Displaying a message using the function call 
endfunction


And GetOwningPlayer (as the name suggests) retrieves the player 'value' for the player who owns the taken unit. If you have NewGen, you can use the Function List
 

SFilip

Gone but not forgotten
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Romek

Super Moderator
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964
I read the tutorial by trigger happy.... but it didn't explain much...
Read one of the ones SFilip linked to.
They're much more professional, and explain things better. :)
 

Sk8-tEr

New Member
Reaction score
5
Thanks for the links, i started reading the third one
But where is the list of premade functions from the JASS editor?
What jass editor?
 

WarLuvr3393

Hmmm...too many things to play (WoW, COD4, WC3)
Reaction score
54
If you DL JASSCraft or the NewGen editor, it gives you a whole list of functions/BJ's.

A "JASS Editor" is an editor which allows you to open ".j" files (JASS Files) and edit then so you can save and edit then later on.

Merry Christmas. :)
 

Azlier

Old World Ghost
Reaction score
461
NewGen is magical.

EDIT: God, beaten by three seconds. I blame my popup blocker, it was giving me hyperlink problems :(
 

Romek

Super Moderator
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964
> A "JASS Editor" is an editor which allows you to open ".j" files (JASS Files)
Tried notepad?

NewGen and Jasscraft simply organize the functions into a nice list. :D
 
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