Okay im making a map where i need my unit to build a wall. It's a snow map, so im trying to use an Ice Rock Gate as the model. Since there's two directions, horizontal and vertical, im using two different buildings. But i can't get the second one to horizontal, since they both do vertical. Where...
I need a map idea. I'd really like to add castum abilities into it, with custom heroes and/or units. I dont want it to take forever, so a massive RPG is out of the question but i'd really like to do a small hero vs hero or hero game. All ideas appreciated! will give credit.
Im trying to create an ability like Wisps Spirit orbs, that spin around the caster and explode on impact with another unit.
Now i made it work by using a unit variable array, and setting each orb as a array to that variable. But that only worked for one hero, and i didn't feel like making 8...
i need to clear an ability variable. i have four of them need clearing, spell1, spell2, spell3, spell4 and they are all arrays. they're used by Triggering player, but i can't find anything about setting them to no ability
I'm making a spawning trigger, and im making it so that every 5 seconds of gametime, if the spawned unit hasnt been attacked, it is removed from the game.
I want to make it so that the unit is capable of changing ownership too, so i dont think expiration timers will work here.
Is an...
Okay so, im having intense trouble here. i've tried for 3 days straight to figure it out, but i just cant :(
Im making a pokemon map, max pokemon is 6.
I used a default save/load trigger set, which allows saving group amounts of heroes, and it works perfectly. But the problem is, to summon...
Okay so i imported AceHarts Save/load map, didnt touch a thing.
it is enabled, but when i save it, it says "expecting a name" and highlights the custom script.
All the variables are implemented, so what am idoing wrong? is there something i missed because i read the tutorial from start to...
Okay im making an RPG with multiple heroes, and for the past hour i've searched all the internet for a Save/Load that saves multiple heroes, instead of just one, but i've had no luck at all.
Does anyone know any? or do i have to make my own :(
Hey there.
Now i've been searching and reading all the tutorials on thehelper, about editing game interface.
i been trying to edit the upkeep section, and it started off well but now its giving me a hard time.
I currently have:
Gold Income Rate: New players see the |cffff0303Quest...
Okay so basically, im making a pokemon map and its going swell.
I thought i had everything down, then i remember releasing pokemon. Im currently doing the trigger now, but i have literally no idea how to. This is my catching pokemon trigger:
CATCHING
Events
Unit - A unit...
KK so one of my abilities is similar to Troll in dota's attack speed bonus (passive), and a spell that increases damage on each attack a unit does, then resets after 15 seconds.
In object editor, i want it to show the amount that its increased, so i put "+<A031,DataB1> Damage." for the first...
Heyy :)
Im fixing up some leaks for my map, and the one leak pointed out by Leak Check v3 is confusing me.
My trigger is:
Thunder
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunder
(Unit-type of...
Okay so i have been using the leak checker and everything is fine apparently, but now when i test it, my unit is blocked by reoccuring path blockers. Its not a unit, it just seems to be a random path blocker that spawns every few seconds at the position of my unit. Any ideas of how to fix it...
okay so im making a pokemon map yeah, and all my spell triggers are in array eg, Point array.
when i use "Custom script: call RemoveLocation(udg_reversalpoint)" it comes up with an error because the variable is array.
whenever i put in reversalpoint(1), it doesn't work still.
basically...
Okay so i made a trigger so that when a unit casts an ability, it creates a dummy with the missle affect which travels in a line. Now it works fine, except if your facing the opposite way that you casted, the dummy goes a different way to the point you selected.
This is the trigger:
Casting...
okay so im not very new to maps making, i been doing it for a while now.
Im currently making an angel arena, and doing Naruto as a character.
Now i figured that you had to create a dummy and make it use wand of illusion on the main unit to create more then the maximum 9 clones, however for...
yeah so the whole map is fine..
But then when i try to make "delete last farm" trigger, its not working for me.
I dont know where to start.
I tried to make it so that
Event
A unit finishes construction.
Condition
Action
Add (constructed structre) to DeleteLastFarm...
Okay so i put the max level of all the heros as 10,000.
But for some reason, the heros dont get past level 5 with 1400 xp.
Iv tried everything but it just stops there and doesn't move..
A little help please?? :(
Okay so iv made a trigger so that when a random player is picked, he/she recieves a unit, but i want to make it so that the player picked becomes an enemy to the rest of the players. How do i do that?
Okay so i want every 2 seconds of gametime, i want a random pokemon to spawn in a particular area. So i put
Set GrassPokemon=Unit Of type Bulbasaur
Set GrassPokemon=Unit Of type Ekans
Etc to put the pokemon in a unit group.
But then when i put "Pick Every unit in GrassPokemon and do (Unit...