MicroSheep
New Member
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Okay so, im having intense trouble here. i've tried for 3 days straight to figure it out, but i just cant
Im making a pokemon map, max pokemon is 6.
I used a default save/load trigger set, which allows saving group amounts of heroes, and it works perfectly. But the problem is, to summon your pokemon in game, you require the Pokeball.
When you use the pokeball, it moves Pokemon1(player number of owner of triggering unit), to position of triggering unit.
But if you load the game, it doesn't set the pokemon loaded as pokemon1, pokemon2, pokemon3, etc.
How can i edit the trigger to make it set the loaded pokemon to Pokemon1(player number of triggering player)?
Also it needs to give the TRAINER an item called Summon Pokemon which is then set as Pokemon1Item(player number of triggering player), which is an item array variable.
Help me please
Im making a pokemon map, max pokemon is 6.
I used a default save/load trigger set, which allows saving group amounts of heroes, and it works perfectly. But the problem is, to summon your pokemon in game, you require the Pokeball.
When you use the pokeball, it moves Pokemon1(player number of owner of triggering unit), to position of triggering unit.
But if you load the game, it doesn't set the pokemon loaded as pokemon1, pokemon2, pokemon3, etc.
How can i edit the trigger to make it set the loaded pokemon to Pokemon1(player number of triggering player)?
Also it needs to give the TRAINER an item called Summon Pokemon which is then set as Pokemon1Item(player number of triggering player), which is an item array variable.
Help me please