MicroSheep
New Member
- Reaction score
- 3
okay so im not very new to maps making, i been doing it for a while now.
Im currently making an angel arena, and doing Naruto as a character.
Now i figured that you had to create a dummy and make it use wand of illusion on the main unit to create more then the maximum 9 clones, however for some reason, the number of illusions varies from the amount of dummies to no illusions made at all.
thanks
Im currently making an angel arena, and doing Naruto as a character.
Now i figured that you had to create a dummy and make it use wand of illusion on the main unit to create more then the maximum 9 clones, however for some reason, the number of illusions varies from the amount of dummies to no illusions made at all.
thanks
Trigger:
- Shadow Clone Jutsu
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Shadow Clone Jutsu
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Shadow Clone Jutsu for (Triggering unit)) Equal to 1
- Then - Actions
- Unit - Create 14 Dummy for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
- Unit Group - Pick every unit in (Units of type Dummy) and do (Actions)
- Loop - Actions
- Unit Group - Add (Picked unit) to Dummygroup
- Loop - Actions
- Unit Group - Pick every unit in Dummygroup and do (Actions)
- Loop - Actions
- Hero - Create Wand of Illusion and give it to (Picked unit)
- Hero - Order (Picked unit) to use (Last created item) on (Casting unit)
- Loop - Actions
- Wait 1.00 seconds
- Unit Group - Pick every unit in (Random 1 units from (Units owned by (Owner of (Triggering unit)) matching (((Matching unit) is an illusion) Equal to True))) and do (Actions)
- Loop - Actions
- Set Position[0] = (Position of (Picked unit))
- Set Position[1] = (Position of (Triggering unit))
- Unit - Move (Triggering unit) instantly to Position[0]
- Unit - Move (Picked unit) instantly to Position[1]
- Loop - Actions
- Unit Group - Pick every unit in Dummygroup and do (Unit - Remove (Picked unit) from the game)
- Unit Group - Remove all units from Dummygroup
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events