I am/was working on a map with the 9 movie theme and I'm looking for help to complete the map, I would like to play it too, but I've gotten tired of working on it. My progress is stated below. It's a warchaser type map.
You are group of sapient rag dolls, living a post-apocalyptic existence...
I have an array of items up to an index of 27, however, only the items up to index 10 of my array work in game.
After I set the items, I loop through them, "exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd" with IndexEnd = 27.
I initialize my item array in the variables Item-Type Array(1)...
No, I want to add and unlearned ability to a hero so the hero can learn it like a normal ability (adding skill points when the level up).
Using the unit add ability gives them the ability, but does not allow them to continue leveling it up when the level up.
How do you add an unlearned ability to a hero?
What I've looked into:
Unit - add ability add a learned skill. (which is not what I want)
Hero learn skill - is if they already have the unlearned ability with a skill point.
I want to give a hero an unlearned ability so the player can...
I don't know where my other leaks are. If anyone more experienced can help will be appreciated.
The trigger runs every 4 seconds. Selects all enemies and make them attack units in range or else random unit.
Thanks T.s.e for finding a leak. I think there's more because it still lags a little...
Solution?
Ah ha! I think i know what my problem is, after sleeping on it a couple of days.
The removerect function destroys the instance of the rectangle in my map right? That's why when I reference it again, it's no longer there so it moves the point to the center of my map, which is just a...
nope, but I do have several units moving to the region, spawning at the region, polar offset from the region and there's 3 other regions overlapping it.
When I start my game, the region I set in the world editor shifts over a little to the upper right.
Anyone ever have this problem and any ideas how to fix this?
Does variable regions affect this? Maybe variables overlapping due to other triggers?
Or does number of players effect it? It...