Range problem
I made a spell based off of thunder clap, and the idea is that it calls down lightning bolts to strike all enemies within a certain range of the caster.
here's my trigger:
Bolt Strike
Events
Unit - A unit Begins casting an ability
Conditions...
In a map im working on, im thinking about making it so that when you enter the frozen area, something pops up on your screen showing you... perhaps your body temperature or something.
Im sure alot of games have this, but one alot of people might have played would be FF 7. Sort of.
Any...
In my map, whenever players team up to kill enemies, they give hardly any experience. i went looking for the value to increase so monsters give more experience, but had no luck. is it under gameplay constants?
This, has me completely baffled. A couple times in the last few days, when I play Dota, the intro to one of a Linkin Park songs plays...It happens randomly, during the gameplay.
At first I thought, "Wow, my iTunes somehow turned itself on, or I left it on and it somehow auto-played." Then I...
Here's my trigger:
RemoveLeftover
Events
Unit - A unit Dies
Conditions
(Coliseum Arena <gen> contains (Dying unit)) Equal to True
((Dying unit) is A Hero) Equal to True
((Number of units in (Units in Coliseum Arena <gen> matching (((Matching unit) is A...
I need an Item that's usable, but has no requirements and does nothing. I'm using a healing potion, with no heal, and it works fine, except that when you're full health it won't let you. I also have tried Rejuvenation Item Ability, but that one didn't work at all.
I'm trying to make it so that when a region is empty of a player's units, it turns another trigger on. Here's the trigger for my spawn trigger for a part of my map:
Weak
Events
Unit - A unit enters Spawn Weak <gen>
Conditions
((Entering unit) is A Hero) Equal to...
Here's my trigger keeping the players from getting more than one Weapon:
One Wep
Events
Unit - A unit Is issued an order targeting an object
Conditions
((Ordered unit) has an item of type (Item-type of (Target item of issued order))) Equal to True
Or - Any...
I have an Item based off the aforementioned Item, and I also have a building that it's supposed to be able to Teleport to. How can I make it only able to teleport to said building? I figured I could change the Building to Town Hall classification or something simple like that, but I can't
Any...
Here's my trigger:
Captain Sed
Events
Unit - A unit enters Capn Sed <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait 0.13 seconds
Game - Display to (All players) for 6.50...
Wow, it's good to be back. I started making this map back in '05, continued on and off in early '06, then quit, started up again briefly late '09, now here I am in '10 working again. :P
Anyway, I have a few questions:
First, I have an allied city, and they have a transport ship that will...
First, this is the trigger I have for Enemy Drops:
Whunter and Warrior
Events
Unit - A unit owned by Player 11 (Dark Green) Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wasteland Hunter
Actions
Set MonsterRespawnNumber = (Random integer number...
Hey everybody, have a question.
I have a spell, Divine Shield, that does just as it does in the game. When it gets cast though, I want it to trigger a buff to be cast on him too. The spell would be like Rejuvenation or Regeneration.
Anyone know how to accomplish this? The trigger would...
Hey, thanks for helping.
I have made an ability based on Bash called Lightning Strike. I want it to create a lightning bolt effect on the enemy, and deal bonus damage.
Should I just leave the damage part to the spell?
Heres the trigger i have so far and its not working
Lightning...
I'm adding a Teleport spell to one of my Heroes, and I need it so that when you cast the spell, it pops a Menu up with a List of Towns you can choose from, and depending on which you click, it teleports you to that town. Please don't link me to a Menu Tutorial, because I cannot comprehend at all...
Use Spells? I'll create a custom spell, give it to a unit ( Talking about Active abilities, not passive ) and the unit will never cast a spell. I have the obvious things down, mana, level required, ect. I can not find anywhere under the Ability Editor that would help me with my problem.
Can...
I have my triggers in place for Level Requirements on Armor and Weapons, however I can not find a place under Game - Display to display text to Owner of Hero Manipulating Item. Can anyone help?
Alright, I was wondering how you make the 'Drunk Effect' from the custom map Uther Party. I'm asking about the shifting colors, and moving screen. Thanks in advance for help!
Edit: By the way, for the events I want it to be 'uses an item' or whatever.