Thanks
Thank you for responding, but I have played the custom race many times for balance and tech-tree issues. The current build is free of such errors, so the units are quite able to do what I am asking the AI to tell them to do.
I have pretty much narrowed this down to the AI in-game...
Hello all, my issue is as follows:
As far as I know, I am doing everything correctly but for some unknown reason my custom AI is not able to build any custom units.
All object data imported to the AI editor is current, the AI race is set to "custom", all units including the custom ones are...
Weird, that's an odd bug for sure, my treant was based of the Wisp from the start. I do plan on using normal Night Elves on the map as well but it's not a problem. I'm aware of the mass to the imports and ok with it. Thanks a bunch for all your help!
I can't seem to find any good tutorials on this. I have Gmax and MdlVis. I want to take the archer off the hippogryph and put her on the archmage's horse. How do I do that?
Ok, now I have the model I want to replace SharedModels\EntangleWisp.mdl with, but how do I replace it without overwriting the Night Elves' wisp? I can't find the option to change the model in any of the abilities associated with gathering gold from my custom mine.
Sure, the map even has a start-up testing trigger to replace your units with my custom ones. Just load it up with no opponents and at about the same time as the victory shows up hit continue and the custom units will be there. You will need to select the Felgrove Tree of Life and right click the...
Very little actually, mostly re-skinning and re-naming. The Tree of Life, Wisp, and Entangled Gold Mine have all been changed to corrupted ancient looks. The tree and mine were just re-skinned, the wisp's model was replaced with a re-skinned corrupted treant. All the abilities related to...
Thanks for the advice, I didn't mix up Entangle Gold Mine and Entangled Gold Mine Ability but the "Mine is already Entangled" error seems to show up as soon as I edit the wisp. This is before I changed Load Wisp to allow my customized wisp in the mine. Changing Load Wisp to allow my unit permits...
I want to add the Dark Ranger's bow and the rotating crown from the Inner Fire ability to a unit using that unit's weapon and overhead attachments. How do I do it? I'm sure model editing is involved.
No, I don't want to remove the Clockwork Goblin from the game, I want to extract its model for editing into a custom unit. Both the Clockwork Goblin and my custom unit will be on my map. The War3x.mpq doesn't contain the patched-in heros like the Tinker so how where do I pull it from?