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  1. WuHT

    Javascript Help : Images for dummies

    Forgive me, because i'm very new to javascript (and w/e scripting program i'll need) Basically I want to use javascript IF statements to stack pictures(transparant) images together. I want to stack images like pizza toppings, so i've already created transparent PNGS. The problem is i'm...
  2. WuHT

    Mui conversion help

    After reading a hearty thread by Tom Jones.. i decided to check if this trigger is MUI G Rhinok Attack Events Unit - A unit Is attacked Conditions ((Attacked unit) is A structure) Equal to False (Unit-type of (Attacking unit)) Equal to Rhinokosaur G Actions...
  3. WuHT

    Basic imaging program recommendations ?

    Alrighty. I'm looking for a basic photo editing program (freeware) so that i can place text onto photos. The problem is that MS paint seems to leave the background colour onto the photo, eating up more of the space than i'd want. I'm looking for something that can run on winows 2000, but...
  4. WuHT

    wc3campaigns vs thehelper

    well not exactly. I just want to know based on people who've frequented and downloaded from w3campaign.net .. is it a more popular search/download for maps ? I've hosted my map on this site, and wondering how it would fare over there :)
  5. WuHT

    Opinions need for Preview Art

    Well i'm not sure whether i should post this here or the in the WE help zone, since i'm muddled my way through photoshop to make several map preview icons for a custom map. As u can guess, it's to replace my drab "Magic the Gathering" on a blank white background in my avatar. These are...
  6. WuHT

    Dummy Unit vs Visible

    Here is my problem I have a trigger that creates some dummy units, then gives them ability-raise dead, then orders them to raise dead. Problem is...this will only work if i use a visible(non locust) unit as a dummy unit. My generic dummy unit (that has faithfully served me for a bunch of...
  7. WuHT

    Mana Flare on a ward

    Now for those of you who have not tried out Dota : There is an ability named netherward... where the hero will place a ward that has the mana flare ability In dota..it's a custom ability there u dont even get to aim where the ward will be laid. What i figured out that no unit with the ward...
  8. WuHT

    Mana flare help

    question -what does data - caster only splash true/false mean ?? I' tried toggling it and i dont see much of a difference
  9. WuHT

    Moonwell as a unit<-water shifting

    Well here is my situation. I need my moonwell as a unit (due to placement-trigger issues with collision and pathing). The ability "replenish life/mana" that gives u an option for "water" height, seems to be shifted a bit to the upper right of my moonwell. Graphically speaking, a bit of...
  10. WuHT

    custom script issue

    Just a few quick questions here : 1) what is the custom script for ordering a unit to used an ability based on "healing scroll" (the one that gives an immediate +hp bonus in an AoE to surrounding allies) I know 0 jass. 2)I have these units (that are summons), and when they are slain...
  11. WuHT

    Cooldown theory

    Is there any ability that will "Adjust" the cooldown of an ability (instead of just resetting it) Ie : If you get a unit kill, is there a method to make a cooldown of an ability instantly go to 1/2 time (if total cooldown value is 30 seconds, this ability would suddenly set the clock to 15...
  12. WuHT

    Trigger Help - Soul Rend

    So my ability is this : Deal an AoE damage based on the # of corpses in the aoe, x 75 to only enemy units. B Soul Rend Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to B Soul Rend Actions Set...
  13. WuHT

    Doom Level Limit ?

    I have 2 units. One can devour and one can Doom. I want to set it so Doom can target ANY thing, whereas Devour has a limit. (i can't use ancient category because it's for something else already) Devour can be settled by turning my targets in the Unit editor as lvl 6 creeps. Problem is...
  14. WuHT

    Mine Limit Question!

    Is there a way to limit how many times a certain spell can be casted PER unit ? Ie if i were to give goblin mines as an ability to a certain unit, i would like there to be a limit to how many he can lay (not how many mines are present on the map). Is there something i can do in the object...
  15. WuHT

    2 Quick Questions

    Easy one First 1. when i choose random 10 units in an area.. will it choose corspes (dead units as well ) ?? Do i need to do a matching unit = alive as part of the condition to compensate? 2.If i want an ability that will generate an images based on the caster, in ONE click (conjure image)...
  16. WuHT

    Irregular Region

    So let's say you want to create a region that encompasses a base which is NOT rectangular. What i did was i created several small regions, and then set them as a variable array for region. Problem is, if i want to choose 20 random units from the ENTIRE base, i wouldn't know how to refer...
  17. WuHT

    Air clustering

    Is there a way to make my air units clump together when they are standing and attacking ?? They CAN be forced into a tight ball, but will spread out after a while... So is there a gameplay constant i have to edit ?
  18. WuHT

    Brilliance Aura

    Is there a way to make sure a ceratin unit does not GET brilliance aura's mana regen (due to imbal reasons) I mean i've already set my unit X having 0 mana regen...and that brilliance i set it to regen 1 PERCENT mana, but my unit X still recovers mana. Now i can't use settings like non...
  19. WuHT

    Defend Reflection

    is there a universal game play constant for defend to activate ? In my map, a default footmen with defend does NOT defect when i set it up agaisnt default archers... ?? The thing is "defend" i left untouched too as well..
  20. WuHT

    Owner of killing unit = to enemy ?

    well i have these summonable units... That have the ability to Heal allies in an AoE (triggered effect) whenever they die. I want it so be a battle-only heal, ie the healing will take effect during actual fighting against enemies. It's working fine until i realize it can be abused by...
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