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  1. FMAlchemist

    Random Monster Encounter?

    Hey, I was wondering what is the best way using world editor, to make a random monster encounter like in most Final Fantasy games Like your hero is walking around minding his own business, then every now and then you encounter a monster and get moved to a battle arena, and fight a...
  2. FMAlchemist

    Water Ripples

    ~ Well first of all I'm just trying to make a boat from tft files, to fly. But it seems to have these ripples there still... Is there a way to remove these ripples? ~L.alch
  3. FMAlchemist

    Multi-Trigger?

    well, i got a trigger, that if a player pressed the LEFT arrow key, it plays a cinimatic, of just text, and a black screen. ( i did black screen by zooming really close into the ground. because fade seems to ally to all players) and in 1 player it works like a charm, but when testing it with...
  4. FMAlchemist

    Looping Trigger Help

    Multiboard pl6 Events Time - Elapsed game time is 1.50 seconds Conditions Actions Multiboard - Create a multiboard with 8 columns and 3 rows, titled Player 6 - For each (Integer B) from 1 to 8, do (Actions) Loop - Actions...
  5. FMAlchemist

    Aura Art Size?

    Hey I was looking for a thread about this for awhile, but I could`nt find any. So heres my question - how do i make the art of a buff (the animiation under the unit for some buffs) a certain size. eg. i want it to take up half the map, or make it 1000 in radiance. ~~
  6. FMAlchemist

    Tree Question [Placing]

    Hey! well here is my problem, i want to know how to make trees closer together, because the trees seem to b always fixed onto the grid. becuase my trees r really small, and having them very far apart form each other, doesnt look very good. hahas ~~ *is there an edit for this? or do i have...
  7. FMAlchemist

    Leak Help? (no pads)

    Ohkays, I've read abit on this little thing called "leaks" and all that. kk well I have a tiny problem with this 1. Heal Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Heal Actions Wait 0.20 seconds...
  8. FMAlchemist

    A Question About Units

    Ohkay, another question that i would like to ask, that i find usefull to know. Well i notice in games such as dota, when your creeps are attacking there creeps, and then u target there hero, and all there creeps suddenly come after you. or lik in the map I am currently working on, where my...
  9. FMAlchemist

    Corps ~ Questions

    Okay a small short question just for general knowledge of WE before i go to sleep. I was wondering, what does warcraft set a corps as, like a corps's properties, because i had a spell that damages any undead unit within 300 range, and playes an effect on the undead, and i noticed that the...
  10. FMAlchemist

    Spells real cooldown?

    Well I've noticed with some spell, when i try to make the cooldown of a spell to 0.2 or somthing under one second. That some spells have an extra cooldown timer, right after the spell is cast. like when I press a spell, it activates, to the tirgger, then when toe cool down is finished, id have...
  11. FMAlchemist

    Variables between two triggers.

    Ok ok here is my trigger. Spell Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Fireball Actions Unit - Create 1 Wisp for Neutral Passive at (Position of (Triggering unit)) facing Default building...
  12. FMAlchemist

    Trigger help - travelling fireball spell

    ive been wokring on this for almost a whole day nows, and well, i cant make it >< what im trying to do: a hero shoots a fireball in a direction. fireball travels for 1sec, and then blows up, But if fireball encounters a unit in its way, it will blow up, delaing damage. i cannot...
  13. FMAlchemist

    unit-unit collision

    hey agiinss. i was wondering, how u make a trigger that does: [unit 1] comes within range of [unit 2]. [unit 1] and [unit 2] die. there both trigger created units. ~~
  14. FMAlchemist

    Ability help ~ spell collision

    okok, ive seeen this spell in to many games, but i dont play normal melee waracraft to know if theres already a defult spell for this. but i cant think of any spells, where a spell is shot at a targeted area. (like a shcokwave) but as it collides with a unit it only damages that one unit. or...
  15. FMAlchemist

    All players chat trigger

    hey here i am once again with another question. umm when i make a trigger so that when the players hero goes on a 'hall' region, and the owner of that unit types in a text "area1" it moves them to area1' region, and same going from area1 and typing "hall" and going back ot the 'hall'...
  16. FMAlchemist

    Special Effect Help

    okok, i got this idea where when a unit goes near a certain object that can be interacted with (Eg. a leaver). an exclemation mark appears on there head. but, i want that when the unit moves away from that object (the region) the exclemation mark dissapears. ive gotten this far, but the...
  17. FMAlchemist

    random walking

    Just a small question. can u edit a unit so it walks around randomly like sheeps and deers ect. without triggering it in? if so, how? ~~
  18. FMAlchemist

    Tele Trigger

    Well, i wanted to make a tirgger, so when u step on a circle of power, and cast ur spell "action" u get teleported to another circle of power, vice versa. here r my 2 triggers. wellt the problem is, that only 1 of them works poroperly. eveyrtime i remake one, the first one i make...
  19. FMAlchemist

    modifying doodad

    heeyys, i was wondering if there is a way to like cut a building in half? the doodad castle to b exact. like i want to rezize it to be hellah big, but i only want half of it, cuz the whole thing just takes up 2 much room. ~frank out
  20. FMAlchemist

    Triggering distance?

    Hey i was wondering how u count the distance a unit travels. eg. bloodseekers ulti in dota.
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