So I used AceHart's save/load code, as it's the best one to use I've found so far. I'm having two problems with it:
1: It sometimes doesn't load
2: When it does load, it saves only one item at a time.
I'll post all code below:
SaveLoad Initialization Hero
Events
Map...
1)
How do I make "Channel" channel for longer? I've tried a lot of the options, but it appears to be stuck at around 2 seconds.
2)
Whenever I use Shift to put a custom Base Order ID on charge gold and lumber, all of the spells I use that have a custom Base Order ID are treated as the same...
According to what I've found by searching, you can only use Eat Tree and Sentinel as a cast on tree spell, but Eat Tree causes problems (according to the same thing). For Woodcutting in my map, I require two spells. One to check the type of tree, and the other to chop the tree. Could someone...
Set TempAlchChance[4] = (Random integer number between 1 and 100)
For some reason, every time I load up the map and use the ability, it returns the exact same numbers in a certain order each time. The only 3 numbers I remember are 73, 75 and 97, in that order. I'm not sure if this is a...
Here's the problem.
I have two triggers: Minor Health Potion and Minor Mana Potion.
I cast the spell used to make them. Health potion requires 5 stacked Bluebloom, and Mana potion requires 5 stacked Sunpollen. The problem is, if I have 5 of both, I make the two potions at the same time. Is...
Now before people suggest hard drive failure, I've researched the noises of hard drive failure and this doesn't match up.
This is a constant problem, but it seems to get worse the longer I leave my computer on. I can hear a very faint clicking noise from the inside that clicks at irregular...
In my map, all spells are based inside a single spellbook that contains more spellbooks. I am running out of easily being able to find spells that I can easily change to target Debris and Items (Targetting gates is a big part of this map).
Could someone supply a list of all single target...
Is there a much simpler way to make a recipe that involves stackable items than doing a loop to check every slot followed by removing a charge in that slot, and removing the item in that slot if it has no charges?
I don't want to have to do it like that for EVERY recipe that involves stacked...
Is there a much simpler way to make a recipe that involves stackable items than doing a loop to check every slot followed by removing a charge in that slot, and removing the item in that slot if it has no charges?
A long while back I made a small little RP/RPG map named Village Life (No, not VillageR Life). This map had several systems in it that seemed amazing to me that I had made them at the time. People often complimented me on how nice it was, and we could play entire 10 player games with only the...
In my map I have a hero selection area with many taverns. There has never been a single problem with it until now. I recently added another hero (With nothing strange that should have caused a bug). Now in a 5v5 game, whenever I select the hero, it appears to not be getting stored in the Hero...
Problem 1 SOLVED
Catch
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Catch
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If -...
Duel Death
Events
Unit - A unit Dies
Conditions
(Region 007 <gen> contains (Dying unit)) Equal to True
Actions
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions)...
I coded an entire Duel system myself, but since I did I have encountered a problem that I don't know how to fix. I have tried quite a few things but nothing so far has helped.
The players enter the duel arena fine, but the second team ALWAYS wins after a certain amount of time/deaths. Even if...
Before I state my problem:
I am running Windows Vista, my router model is Netgear DG834GT, I have no viruses or spyware or anything, my Netgear Wireless Adaptor is a WG111T (Worked fine on my other computer), and this problem has happened since I got this computer.
And just some minor...
When casting a triggered spell I made, the cooldown of the spell begins with a quarter of it already passed. I will supply the trigger. Can someone tell me why it does this?
BlessingWarCast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability...
ShriekingSteelHit
Events
Unit - A unit Is attacked
Conditions
(Level of Shrieking Steel for (Attacking unit)) Greater than or equal to 1
Actions
Set ShriekingSteelTemp = (Random integer number between (Level of Shrieking Steel for (Attacking unit)) and...
I have downloaded a team-coloured hero glow model and attached it to the origin of a unit using Sphere as the dummy ability. For some reason, every unit with the spell has a red hero glow instead of their colour.
Am I doing something wrong?
I remember a tutorial somewhere about taking the hero glow from another model (Lich I think) and applying it to another model, to give any model a hero glow. I have looked on several sites and I cannot find it. Can somebody help me?
Note: To be more specific, I believe the base unit it used...