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  1. V

    Space Command System?

    Okidoki :D I made the map, just basic with very weak terrain but, in many pieces so I know there stuff are going etc. I will try triggers later on... But how do I make like Cavalry weak to spear Swords and Bowmen weak to Cavalry Mounted Archers weak to Swordsmen etc etc.
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    Space Command System?

    Thanks, well then I will start playing around. by custom script, what do you mean then? I know only of that remove thingy that remove leaks or something... more of that? Well I want to make it myself, just that someone could guide me the right way ^^
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    Space Command System?

    Hai!^^ I was wondering if anyone knew the "Space Command" system, how it works. Is it by GUI? Or JASS... if its JASS I have no chance.. The Space Command, have this coordinate system, where the "planet" are a square. And they use X & Y. At the start you are given a random spot, and you can...
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    Is this possible?

    Hm, I will try that when I get home.. But good thanks.. Never tried that, never touch anything that has range, beside attack range.. but still fail at that.. but good idea im going to try it out :D nothing to lose ^^ Thanks for helping me out :D
  5. V

    Is this possible?

    Uhm, the defense aura, how to give it only to defense unit. And how to make sure the tower isn't too far away from the HQ. And all those soldier buildings, if I upgrade them do I have too make new units for them... like faster... or can I edit the building somehow? Or trigger it? And how the...
  6. V

    Is this possible?

    Okidoki ^^ thanks, well some of it seems like no way I can do it...
  7. V

    Is this possible?

    Hai! ^^ I want to make this game, where u start with a settler and build a HQ then start build troops and fight each other. But these are the buildings; Village Headquarter 1 HQ for one settler, so I though of removing the settler when building the HQ, we can train workers and settlers at the...
  8. V

    Warcraft III dying?

    I think it's dying slowly, well haven't been there for years... many friends quited cuz of WoW ... Well only been playing wc3 with lan with few friends. But I really look forward Warcraft4, heard that it will start making after sc2 is done... so 2 parts left :D
  9. V

    No team switch?

    I tried, everyone on 1 force, then remove everything, allied, allied victory etc. everyone is on team 1 but, they are all enemies, and we can't change to team 2 or 3 etc.
  10. V

    No team switch?

    Create forces then fix player setting
  11. V

    No team switch?

    Go to Scenario > Forces then X Fixed Player Setting
  12. V

    really noob question

    Haha xD Well this is basic info, maybe you could make a basic WE guide with it haha :3
  13. V

    Tileset question

    WEU - World Editor Unlimited or something, I read about it on hiveworkshop.
  14. V

    Tileset question

    NewGen has only new tiles not cliff, WEU works, but so many tells it is so bad that it isn't good to use it, and it has a lot of bugs xD
  15. V

    Tileset question

    Isn't possible anymore ._. but you can change normal tiles but not cliffs
  16. V

    really noob question

    maybe before 3. you have to click the "Selection Brush" by pressing down space. Or nothing will happen xD
  17. V

    Balance & AI

    Well okay I will lower the grunts, but huntress is tier 2 not tier 1 xD ty all for answering ^^ time to create those triggers then xD and edit the units ^^
  18. V

    Balance & AI

    Hay! ^^ I need help with balancing units, I don't know how to do it. When the games start you get 5 units of what race you picked, orc = grunts, human = footmen, undead = ghouls, night elf = archers. The archer always get owned, so I think about changing them for an another unit that...
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    Building

    YaY! I got it too work now ^^ shall I explain it or what? xD so if anyone else want it xD
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    Building

    I made it like this xD wow I have learned a lot from you Jomik xD But I think I have done something wrong >.< it doesn't work... Set Up Events Map initialization Conditions Actions Set tempPoint = ((Player((Integer A))) start location) For each (Integer A)...
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