Updated to 1.80e. This is gonna be the last in this series until sc2. I hope. Last time I said that someone found a bug that I couldn't stand to leave in the game and I had to release one VERY last version.
Changes in this version were just balance/bug fixes, no new content.
Download link...
My brother and I have been trying to create a spell for our map for a few weeks now, with no success.
The spell is supposed to create a power generator, and then allow the caster to create additional towers that "link" to the generator, creating a beam of electricity between them that damages...
I made a spell that is supposed to work as follows:
The hero gets 2 abilitys, one to place a power generator and one to place a tower.
A power generator can be placed anywere, but when you place one it gets rid of your old network of towers.
A tower can only be placed within linking distance...
Some people server split when this trigger runs. Anyone know why?
function Trig_Creep_Spawn_Jass_Func002Func001002002 takes nothing returns boolean
return ( IsUnitAliveBJ(GetFilterUnit()) == true )
endfunction
function Trig_Creep_Spawn_Jass_Func002Func002C takes nothing returns...
Robo Warz 1.79! (help wanted with next version)
This is the latest version of Robo Warz! Changes include:
- Balanced gameplay and fixed some abuses.
- Attack/armor tooltips show the exact amount they deal to each other, making it easier for newbies to understand the counter system.
- You can...
Is it true that giving a unit too many attack dice can cause server splits?
And is it only attack dice or also damage sides per die?
If there is a limit to how many of each that should be given to a unit, what is it? And can upgrades that increase attack dice cause problems too?
If anyone...
Ok, I am horrible with jass, so bear with my GUI-coverted triggers.
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As far as I know, this trigger never used to cuase any errors, but with the latest verson of the map it cuases a fatal error nearly every time.
All that has been added in the more recent version are a bunch of computer...
The Robo Warz thread rises from the graveyard to live again!
In case you don't already know, Robo Warz is a footman wars type game, but with tons of robots!
Also, the heroes are more balanced than your typical footman wars game becuase they have varying armor and attack types to counter...
I made both these maps when I was bored and wanted a really small map to make in the editor.
I think they came out fairly well, so I decided to post 'em and see what you all think.
Panic TD is a really fast paced TD were nothing costs any gold, but it still can be pretty difficult. I...
Hi everybody!
This thread is were I will post screen shots and updates for my map, Robo Warz, and the thread for you to leave comments/questions.
Brief summary of the game:
Robo Warz is a game in the Footman Wars genre, but it differs from your typical Footman Wars because it is complex...