Hey all im having a few problems with my Cruisercommand/loap/rp map
Ship landing trigger (GUI)
i need a trigger that when ship X etc moves into the planet, or uses a "dock" ablity either is fine, the ship lands on a region on the planet.
the problem ive got is that each new ship i make...
do you mind if i add you? :P
probaly make my map be finished alot sooner if i dont have to wait 8 hours to get my question answered on here :P when i need it to continue :P
( i do alot of my working at very early hours on the morning) :P
dont suppose any of you loverly people who have the occasional time spare to answer questions have Msn?
i find that in this forum posts disappear really quickly :P
if i use the JASS version as my slavers skill. it can rescue the other hunter aswell as attack the human
but where do i edit...
hmm
the problem with that jass one is it does to much :P
and i wouldnt know how to edit its levels and ranges etc.
also :P
i need 2 seperate skills.
one that can grab allies and one that can grab enemies. not both because
the Human rescuer can grab the allies and not enemies, while the...
well ive already added that hook and its all GUI :P
i avoid jass because i dont understand it at all so cant edit it :P
if you could edit it id love you for it :P i mean even if i used a better hook its a good idea for me to learn how to edit the gui one aswell :)
every little helps etc :P...
Hey guys :D
im working on a Jurassic park: The hunted, in the members projects section and im trying to finish my first hunter, the slaver but ive come across some problems that i hope i can get help with :)
1. Armour reduction aura, how do i make a aura that reduces enemies armour? i cant...
ill give it a ago tomorrow and tell you if it works :)
also im having a problem with this code that i got from here
http://www.hiveworkshop.com/forums/spells-569/power-hook-v1-3-a-152465/?prev=search%3Dmeat%2520hook%26d%3Dlist%26r%3D20
In the bit
Unit Group - Pick every unit in (Units...
:)
just wait till you see the next hunter "The ShapeShifter" who can transform into loads of different forms depending on the situation, like a fast running wolf or a tank Bear, or a swimming naga which is invisible in water ;)
his ulti lets him turn into a human that you cant attack for 20...
could someone explain to me how id use this system to create a saveload code just for games played?
then to create something that checks this code and then allows the player to only choose heros he has unlocked?
:P
im a newb to wc3 coding.
embarrsing since im learning C# and C++ at uni...
nah i prefer the idea of the load code.
then it proves your not a noob :P
the "sat" hero is like the rescue ranger of sheep tag, he will be able to grapple a human and pull him up cliffs to safety, hes hard to catch because of his skills.
but he will require a "pro" to not feed :P
Heres...
thank should work :P
but how do i get it to count the ammount of games played? or add to that everytime the player has been in that game for more then 15mins etc? :P
sorry im bad at this area, ironically im a software engineer at uni, first year :/
i changed the saveload system idea :D
basically the new idea is the harder classes to play require a player whos played a few games, so the save/load saves how many games hes played so when he loads it next time that number determines how hard a class he can play.
like in island defense when...
wouldnt it be something simple like
when: hero levels
condition, that level is 20
action: create text message
or something like that?
and use search for the hero items requirement or get a system off hiveworkshop.
ive seen lots of them on there :)
Hey all, i could do with some advise for my map, http://www.thehelper.net/forums/showthread.php?t=144100
i wasnt sure which was the correct forum area for asking questions so feel free to move it if i got it wrong :P
Basically the system i want im not sure if its possible, it would be...
thanks :D
asoon as i get ideas for the hunters will have a basic version up :)
i think ill need maybe 4 hunters to choose from to get people into the map :D
then ill slowly add one or 2 a week till we have lots :)
i just need creative skills for the hunters and hunted really, like how...