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  1. Argentine

    Hot do you disable Camera Zoom (middle mouse wheel)

    I have a triggered camera angle in my map where the camera is moveable. The problem I have is i can zoom in a little but then it will not zoom back out. How can i disable the camera from zooming in in the first place?
  2. Argentine

    Project Eternity (RPG)

    *bump* More information added to the original post.
  3. Argentine

    Importing Files Cause WC3 model skins to dissapear?

    thanks for the input. I've decided to just figure out which file or files caused the issue and not use those files.
  4. Argentine

    Importing Files Cause WC3 model skins to dissapear?

    I imported some houses into my map and when i changed the .blp texture paths to what the model author said i had to change them to, all of the premade WC3 building models lost their skins and turned white. I can provide screen shots if needed, but has anyone had an issue like this?
  5. Argentine

    Jass NewGen Editor Model Skin Errors

    I have recently tested the issue i had and found that it was due to importing some models from the hive and had nothing to do with NewGen at all. So i will remake a thread with the appropriate name and issue.
  6. Argentine

    Jass NewGen Editor Model Skin Errors

    I am experiencing a major issue with Jass NewGen when I open a map with NewGen all of the default WC3 buildings skins are not being read. The buildings are white (unskinned models of the original buildings) This is obviously a major issue. It's also causing the map to be unreadable by Wc3
  7. Argentine

    Project Eternity (RPG)

    This game is being designed to emulate console type RPGs (though fable TLC is a console game that was adapted for PC) Before the completion of Project Eternity you will notice that it will be compatable to play easily with any console style PC controllers (like those xbox or PS2 style...
  8. Argentine

    Problem with custom script buying spells from shops

    Oooh... it may require something like that. I'm using WE. I need some way to make the player able to buy abilities with plain WE. SpellItemId is an item variable.
  9. Argentine

    Problem with custom script buying spells from shops

    My trigger is below. The problem is i get this message "trigger disabled due to an error": Line 168 "Invalid type for specified operator." The line it refers to is: Custom Script: exitwhen (GetItemTypeId(udg_tmpItem) == udg_spellItemId[udg_tmpInt]) Can someone check this out and help...
  10. Argentine

    Please Help with multi-map game cache triggering

    You have to make a variable called "testcache" or whatever you want to call it. The variable tpye is "game cache" and it is not an array. Note that there are two sections of "game cache" to look in. they are seperated by some other triggers. it is called "Game Cache - Save Game Cache"
  11. Argentine

    Project Eternity (RPG)

    So you wouldn't play Fable or Fable 2? Or most other console games? The problem with this idea is simple: The game world will be terrained solely for 3rd person camera views. The normal Wc3 view would cause you to beable to A. see things you shouldnt beable to see yet, and B. not be able to see...
  12. Argentine

    Project Eternity (RPG)

    I think the player would figure out to set their house to a unit group to put items in it from across the board that way. I want an inventory system like the one in Diablo 3 Warcraft
  13. Argentine

    Project Eternity (RPG)

    This type of bag system is very reliant on changing the game play constant for item giving range. I appreciate the offer but I'm affraid this system could be abused by the player. There are also houses with extra storage space. The player would be able to put items in their houses' inventory...
  14. Argentine

    Project Eternity (RPG)

    Your post has given me plenty to think about and to consider but it could have been more carefully worded. I will surely set out to make the game look better once all of the "game engine", quests and other triggers and the basic terrain is all complete. I also have about 200 custom item models i...
  15. Argentine

    Project Eternity (RPG)

    The terraining states it is unfinished. I'm sure you didn't read anything I wrote besides "terrain screen shots" anyways. Thanks for the utterly useless reply (i.e. thanks flaming my map project). It's obvious that you couldn't possibly tell how the game would look in third person whatsoever...
  16. Argentine

    Project Eternity (RPG)

    *bump* because I have added screenshots to the original post. Enjoy.
  17. Argentine

    Camera look (with arrow keys)

    If you are specific enough with what you want to do I can write the trigger (my only issue is I don't really understand the camera angles themselves, but i will just use this trigger's angles)
  18. Argentine

    Camera look (with arrow keys)

    You would need a completely different camera system for multiple units or multi-player, because this trigger is designed that once the hero is chosen the camera is locked onto the hero forever, like you would see in a console RPG. If you had multiple units you can easily make a trigger for it...
  19. Argentine

    Camera look (with arrow keys)

    Currently this is for a single player RPG as stated in the original post, but this camera system could probably be easily modified for 12 players.
  20. Argentine

    Camera look (with arrow keys)

    Thanks. The issue I have when I try to edit the camera triggers (distances) to make the camera more what I want is I don't really know one simple thing, maybe you can answer this question for me and i'll understand better: What does a higher or lower angle of attack do to the camera? (explain...
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