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  1. Terrabull

    Missing Command Card buttons

    I have several units in my map with the "Lift Off" ability (copied from the Barracks) and for a while they were working fine. However something I changed recently has made the "Land" button go missing from the flying version of the units. Not all the units are missing this button, but most...
  2. Terrabull

    Actor Trouble with newly created units.

    I am using the ModelSwap actor event to change a unit's model when a certain upgrade is researched. This works for units that are already on the field, but when I spawn more units with a trigger they have the upgrade, but not the modelswap. Here is an example of what I am doing...
  3. Terrabull

    Recreate the Warcraft 3 "Boundary"

    I am making a tower defense like game where there is a base that the towers should not be able to see or attack into. The only solution I have found is to place impossibly high terrain between the towers and the base. In Warcraft 3 there was a black terrain you could place which prevented all...
  4. Terrabull

    Damage Response on wrong unit.

    I have a damage response with the chance field set to 1, Location to Defender and the Handeled field set to an Apply Behavior Effect. When the unit with the buff is attacked the behavior is applied to the attacking unit, not the defending one. Does anyone know how to fix this?
  5. Terrabull

    Changing a unit's name with Actors

    Can this be done? If so how? I looked at 90% of the Unit Actions to no avail.
  6. Terrabull

    Modify Life with Behavior

    I am trying to take the Defensive Matrix behavior and alter it so that it reduces a unit's max life by setting the value to a decimal. When I place the new behavior on my unit in the data editor then test the map, the max life doesn't change. Right now there are no requirements because I'm...
  7. Terrabull

    Phoenix Fire Problem

    While following this tutorial here: http://starcraft.incgamers.com/forums/showthread.php?p=34498 I follow the steps and yet when testing my map, the unit I add the behavior to (bunker) does not fire at anything. I can see the behavior on the unit, but it doesn't actually do anything. Does...
  8. Terrabull

    Pause Units in the data editor.

    So I have a spawn ability based off of the Hatchery's Spawn Larva which allows me to specify an effect to be cast on the newly created unit. I want to use this to pause and hide the units so that a periodic trigger can unpause/show them all at once. I can't figure out how to do this with an...
  9. Terrabull

    Discovered a Strange Spawn Bug (workaround included)

    Here is a note to all developers. The Hatchery Larva Spawn behavior has a strange limitation. The number of possible spawns is limited not only to the number you place in the limit field, but also to the number of "offsets" you define. Similarly, it will spawn nothing without any offsets set...
  10. Terrabull

    Problem with UAC trigger

    I posted this in the thread for UAC, but apparently no one looks at that, so I decided to ask for help here. I am using Romek's UAC system but it's not working any better than the Warcraft Engine, which is highly disappointing. Summary: There are three units, three auras, and one ability with...
  11. Terrabull

    Not sure how to use this with the new patch.

    I have a bit of code that uses the return bug, but it doesn't really use the handle ID, so I can't use that native. Can anyone help me figure out a way to fix this so it works in the new version. function GetPlayerColorID takes player p returns integer return GetPlayerColor(p) return...
  12. Terrabull

    Map cannot be played from Download Directory

    This is the strangest thing I've ever seen. The map will open and play fine by Warcraft... but only when you have the map in a directory aside from "Downloads". When it is in "Downloads" it is not even shown on the list of choosable games. This is obviously a little disturbing, because most...
  13. Terrabull

    Why does this scope kill my map?

    As the topic says, when I have this enabled no triggers in my map work, as if I had given it an infinite loop in an initializer. scope Forfeit initializer InitForfeit globals integer gWestGive = 0 integer gEastGive = 0 boolean array gHasVoted timer gFFTimer1 timer gFFTimer2...
  14. Terrabull

    Strange request, creating a tooltip with HTML/CSS

    The topic is probably a little confusing, sorry about that. What I am looking for is if someone has already coded up a tooltip box, as it looks in Warcraft 3, using CSS or HTML. I want to embed it in a webpage, but I don't want to take screenshots of all these tooltips, I'd rather just copy...
  15. Terrabull

    Team Resources and Multiboard problem

    I am using ShareEverythingWithTeam to allow people to control their teammates if the spots are empty. I also have a custom multiboard that shows players special information. When I use ShareEverything the Team Resources multiboard appears, I then set that to LeaverBoard. I am able to hide...
  16. Terrabull

    False Positives in Replay Detect Code.

    I am using the Replay Detect code from the Anti-Map Hack System. I don't know if something has changed in the game that made this code ineffective, or if there is something wrong with the code in the first place. The problem I am having is that out of the six people in the game, one or two may...
  17. Terrabull

    After installing Anti-Map Hack the map crashes

    Well the title says it all. I just finished installing Anti Map Hack (according to the directions.) and when the game finishes, it causes a fatal error, crashing warcraft. Any ideas? I'm stumped.
  18. Terrabull

    I think I made a boo-boo (Netsplit Cinematic problem)

    Okay, lets get down to business: function Trig_Tutorial_Cinematic_Actions takes nothing returns nothing if udg_Skip_Cin[GetPlayerId(GetLocalPlayer())] == false then call ForceCinematicSubtitles(true) call ClearTextMessages() call ShowInterface(false,0.30)...
  19. Terrabull

    Yup, still having Netsplit problems

    Yes, I did a search, but my question was not answered by any threads I found. Basically, here it is. Can I cause a netsplit by simply having to many units? I've gotten many replays from my map, and I have noticed that netsplits tend to happen when there are a lot of units on screen at once...
  20. Terrabull

    Game Crashing question.

    I have a trigger that creates a unit group, then assigns all the units in that group an ability. This works fine when I test it in single player, but when people are beta testing it they are getting fatal errors. I have heard a lot that it happens with this trigger (or triggers nearly...
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