I'm creating a map, and I'm afraid that my triggers have exploded the map. It would be a terrible shame to lose all of my work, mostly because I've spent too many hours testing and what not.
Every time the map is launched, right after the load bar finishes, anyone connected instantly crashes to...
Okay, so I want it to be so that when someone uses a certain item they are only allowed to place it in one area. The reason for this, is I'm making a Hero map where once the boss's die they drop a certain item that you have to use to progress to the next area. But this certain item is going to...
I'm trying to set it up to change the picture in a multiboard to the unit someone chooses as their hero. Now, I figure I'd have to set it to a variable, since the Multiboards read strings, so do I need to set it up to something like
If
Unit-Type Equal to Footman
Owner of Unit Equal To Player...
So I'm trying to set it so that I can track what unit a player buys from the hero tavern.
Would;
Player 1s Hero
Events
Unit - A unit owned by Player 1 (Red) Finishes training a unit
Conditions
Actions
If ((Trained unit-type) Equal to Auran) then do (Set...
Okay, so I made a ability, dur. Who doesn't? Okay well the problem is, it's a healing aura for a hero, everything works BUT the normal button, like what you see at the bottom like when you have Brilliance Aura.
So what's the deal?
Oh and I tried several different images for it, even the...
Man these are really my downfall.
I've been able to cruise through everything else on this map but Abilities.
I want to make custom ones, but there isn't a way to edit what the ability does.
I have no clue how to code them, and it looks like a bit of a complicated process. If this is the only...
I don't know if this is accomplishable, but I wanted to make a passive ability that wherever a unit with this ability moves they have blight created underneath them. I want it to also disappear from behind them. The only reason that I want this is for the unit regen requirement of being on...
In some games, when you begin the game, they ask you questions, and that changes some things. Like in SWAT Aftermath, they ask you what you want to be. How do you make it ask questions with responses like that?
Well, it's a been a while since I posted, but that's because I dropped my project I was doing.
I forgot most of what I knew, because I just didn't care anymore.
So besides all that useless information, is there any way to make it so that you can get all the Terrain Textures in one? Because I...
So I did these.
Random Hero Setup
Events
Map initialization
Conditions
Actions
Set Total_Heroes = 16
Set Random_Count = 16
Set Hero_Array[1] = Paladin
Set Hero_Array[2] = Archmage
Set Hero_Array[3] = Mountain King
Set...
I figured that this would make a timer, displaying how long left until such and such event, just for refernece, but every time I start up the map, nothing happens.
Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for...
Yeah, I basicaly need help with variables to make a Hero Tavern. I don't quite get what the tutorial Here
is trying to tell me to do for the variables. I can get all the Triggers and stuff set, but I don't understand the variables, it's not exactly described the greatest there.
alright last question, and I'm heading to bed...
How can I make a Footman look like he is casting a Heal spell. Or any unit look like he is casting a spell he shouldn't for that matter?
How do I set it so that an AI can select a Random Hero from a Tavern?
I plan on making a Hero Arena, but in Melee mode. So you get one Hero, but play him in Melee Mode. This Game mode is more of a fancy for me and a couple friends to play around with, but I figured I'd get some of the best...
How is it that I can do this? Because me and my friend both want to work on a map together, but how can we make it so that we can both focus on two different things at a time. Say for instance I'll make the units while he lays out the terrain, and when he gets done, sends me the terrain and I...
So I was testing out a custom unit, and noticed that every time I hit the Auto-Cast for Heal, it moved it. Is there a way to stop that? I tired like 10 different things, and none of those worked...:confused: