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    Terrain: Raising the ground

    Is there anyway to raise the ground faster than at what I can at the moment? It's very irritating. :D
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    Question about custom skills

    I created two skills based off Lightning Shield and Brilliance Aura and modified their buff value to null. When I use the custom lightning shield skill in-game or I have brilliance aura custom skill active, their original buff still appears on the unit that's being affected. I'd like some...
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    Action crashing game

    I've been trying to use this action to send a message to a player name stored in a string variable. Why do I crash every time with an access violation? set stringvar[1] = playername Game - Display to (Player group((Player((Integer(stringvar[1])))))) the text: test
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    Rifleman Attachment Points

    Hello. I'm trying to add an object above a rifleman's head, an exclamation mark. My skill is based off berserk and increases movement speed of the unit who casts the ability. I placed the exclamation mark model on the custom berserk ability in 'Art - Target', specified how many attachment...
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    JASS Beginner

    I've dedicated myself to learning JASS, so here I am. My first question is the error with JassCraft. This my first JASS code. function Trig_Message_Actions takes nothing returns nothing local string a="ROFL" call DisplayTextToForce( GetPlayersAll(), a ) endfunction...
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    Resurrection

    I've been trying to make this resurrection spell for heroes that die in my map. I can't find a way to make it work. I need to place the correct number in ResurrectionPoint[Index] & ResurrectionUnit[Index] so that the spell revives the correct unit. The spell is suppose to pick the nearest...
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    Spell Channel

    I've made a Resurrection (point-target) spell based off Channel. Now I want, when the hero begins casting it, they are channeling the spell. How would I do this?
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    Ressurection (Point-target)

    I'm trying to make Resurrection a point-targeted skill that resurrects one nearby allied Hero in the point the player targets. What is the best skill to base this off?
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    A unit with vision of abilities

    How would make a unit that any player has visibility to its abilities? If possible, without changing ownership. I want multiple players to be able to view the same hero. Below is an example of my request. The Death Knight's abilities are shown but are not allowed to be used.
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    Settings variables for looped actions

    Is it possible to add each of these visibility modifiers to its own variable? For each (Integer A) from 1 to 8, do (Actions) Loop - Actions Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across Selectiona <gen>...
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    Circle of Power - Unit Selection

    Is there a way to change what shop a patron is targeting via triggers? I have a circle of power that is buying an item, but I want to change what shop it is targeting.
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    Icon Request

    I'm looking for an the DotA 'Accept Hero' icon that is used in the Random Draft mode. It does not have to be exactly the same.
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    Cameras

    I'm trying to constantly set the player's AoA to 304 as long as they're picking a hero. It doesn't work though. Events Time - Every 0.10 seconds of game time Conditions Actions For each (Integer A) from 1 to 8, do (Actions) Loop - Actions...
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    Escape Key

    Is there any way to have 'Escape' hotkeyed to a skill?
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    Sight bonus skill

    I'm trying to make a skill that increases a unit's sight range. I've tried basing it off Item Sight Range Bonus, but when I research it, there is no button to click on to activate.
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    Auras

    I want to make it so when a unit gains a specific buff, certain actions are made on them. How would I do this?
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    Dummies

    Is there any chance that someone can spot what is wrong with this code? It stopped working all of a sudden. Killer Roots Events Unit - A unit enters Killer Grass <gen> Conditions (Unit-type of (Triggering unit)) Not equal to Dummy Actions Set...
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    Making a unit sleep / dummy ability problem

    How do you make a unit sleep? I want to make a neutral hostile unit sleep until my trigger orders it to attack another unit. Unit - Make <unit> sleep does not work.
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    Game crashes with create dummy

    When I enter the region, my game crashes. My dummy unit has a default active ability of entangling roots. Here's my code: Killer Roots Events Unit - A unit enters Killer Grass <gen> Conditions Actions Set Temp_Point = (Center of Killer Grass <gen>)...
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