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    Quick Leak question

    True enough ^^ , it had a good run.
  2. I

    Quick Leak question

    Ah bit sad to hear that honestly
  3. I

    Quick Leak question

    Thanks for the extremely prompt and very helpful response ^^. And the suggested method sounds like a much better way of handling it. Sadly with over 1400 triggers to sort through now, finding out this leaks is some terrible new to say the least. Regardless, very glad to see you guys are just...
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    Quick Leak question

    As the title say just a quick leak question. I just got back to work on an extremely old little project, which is extremely large and I noticed a ton of: "Game - Display to (All players matching (owner of x) is equal to (matching player) etc..) for x secs the text "x" " This look to me like it...
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    Unit - Count Living Units Owned By Player, a leak?

    Another quick question for you helpful folk here at TheHelper, does the GUI function "Unit - Count Living Units Owned By Player" cause a unit group leak? Because I had always preceded under the assumption that it does not but it just occurred to me that it might >.<, as always I eagerly await a...
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    Unit portraits, are they even needed?

    I'm very much fine with stupid, as long as that is the only issue it causes ^^. You response is much appreciated mate ^^ (If there is another way to acknowledge your aid here on the helper (haven't been in a while >.<) aside from liking your response, be sure to let me know so I can acknowledge...
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    Unit portraits, are they even needed?

    Hey guys, just one simple question for you, Unit portraits, if you neglect to import one which accompanies an imported model (for the sake of saving the insane amount of space they take) into a map, will it cause any issues, or will it simply not display the portrait and function as normal...
  8. I

    Attachment Scaling

    Is it not possible to change it for an individual unit in game?
  9. I

    Attachment Scaling

    Simple question, is it possible to scale the size of attachments? ... if so how?
  10. I

    Model Missing it head

    The issue is as simple as it is stated in the title, A model made from the Villager model, but with its head replaced with a geoset exported from another model (Yes it is attached to Bone_Head) is missing its head. It works perfectly fine in the model editor but within warcraft the model...
  11. I

    Practical Dialog Box Question

    Yea sadly I did mean the event. Damn, thx for the confirmation +rep If someone does know a way around this, or simply something that would help, I would love to hear it. Also does having those extra triggers cause any issues, insignificant slow down even?
  12. I

    Practical Dialog Box Question

    Ok here is the question: Is it possible to make multiple dialog boxes with the same trigger? That was worded poorly, sadly that is the question, let me explain further; Say I make a trigger with… Event: Dialog - A dialog button is clicked for DialogBoxGeneral[1] I would need to repeat...
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    Mini map image when uploading onto sites

    Many sites will display the actual minimap that you see in editor when you upload your map onto them, is there a way to have an image displayed instead. I’ve seen this done by dota, monster area, and several other maps. Even after changing the in game minimap image, the display image is still...
  14. I

    Problems with Cinematics?

    Great thx guys, +rep all contributors, sorry for delay I haven’t been around
  15. I

    Playing a sounder for specific player

    So this would play the sound so that only said player could hear it ? Srry about delay i havent been around +rep
  16. I

    Playing a sounder for specific player

    Is it possible to play a sound for just one player? Trying to make a sound play when a quest is turned in, but this would be stupid if it player for all players. Lol sorry about typo in title ----____----'
  17. I

    Problems with Cinematics?

    Can I assume from the lack of responses that it is safe to go on with these triggers? +rep to all who contributed If anyone does know any issues with cinematic, ill check back every so often. Post any known issues here plz and thx
  18. I

    Problems with Cinematics?

    Not so much a problem getting them to work as such, just that a map I’m working on uses a fair few cinematic events in common triggers, I wouldn’t want to go back and remake all of them when i find out that it screws something up e.g. if they all leak in stupid ways etc... Btw how would they...
  19. I

    Problems with Cinematics?

    Are there any know problems with the Cinematic actions in WE, or any reason to avoid using them at all? Simple question I know but it is fairly important to me, thx.
  20. I

    Tile walkability

    Using pathing blockers will eat away at the doodad count and placing them all over a map with countless cliffs seems silly, thx though. I guess ill try newgen, if someone could explain how to do that on newgen id love it, thx. Edit: Actually I would love it if someone could explain the...
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