But if he destroyed the rocks when the protoss scout come through it would have been seen and the protoss player would have found his expantion a lot earlier.
Just a note, if any trees are created during the game (maybe to block off an area) you will need to add them with:
Trigger - Add to Trees Regrow <gen> the event (Destructible - (Last Created destructible) dies)
Just download a physics system/motion system, then install and learn it.
MADOS is one I can recommend (here)
Also SEE (here) is another I think would work.
Posted by PitzerMike on wc3c:
The Widgetizer converts the object data files in Warcraft maps to SLK tables and TXT files. Additionally the WTS strings of the map are internalized. This will result in a remarkable decrease of loading time (up to 80 percent).
Doesn't say anything about imports...
You need a trigger for that not a tool, just search anyways.
Also I think I have seen an auto leak fixer before but once I have completed the other project I'll probably try that. Also the import cleaner is doing good now, should be finished soon, as long as nothing too bad happens.
I could probably do it, but it would take time, so I won't for now, but if I have lots of free time someday perhaps I'll try it.
In reply to path finder I think there is already a tool that does that, but I shall have a go as well.
Ok accessing the boolean wc3 uses might be pretty hard so instead I'm going to make a program that extracts all files then checks the names of the imports against the references to imported objects in the scripts.
Right I know this is a bit weird and probably won't get used but would anyone like any tools creating?
I have free time and I would like to help the community but tools are the only things I'm any good at so fire away, after all what have you got to lose, and please no contravertial requests...
Are you playing with people who have already downloaded the map and have not changed map name (i.e. form v0.75 to v0.76) If their computer thinks it has the right map but really doesn't it might screw up. (note only an idea no factual basis)
Also try preloading, I'm not sure exactly how it works but it should reduce lag when placing new units by loading them beforehand when there should be less lag (normally in cinematics)