I plan to use the mine cart-full doodad for that. I'll add stalagmites and stuff;
The trouble I have with the high walls is that I don't really like the WCIII default cliffs, so I just use the terrain editor and a modded MISCDATA.txt. Any way to edit the cave model so I can place them on normal...
Assuming that you aren't one of what the player names suggest, look at the triggers and see if you haven't added any triggers when you were drunk or something that could do that.
Make a custom hero with same stats, stuff. Increase agi, don't give any way of increasing str or int. Make primary atribute strength. Turn off the interface option which makes heroes have an icon at the upper left; I forgot. If you want, also turn off interface option which makes heroes' minimap...
That's if you don't want a memory leak. If you want a way to remove memory leaks in GUI, get WEU. Otherwise, just use the Custom Script function and copy that whole line in there. You need a variable named temppoint, by the way.
The proper action is "Special Effect - Create Special Effect at Point/Unit". If you need just a normal, blink-like special effect, then create and destroy the effect at the same time. Don't worry- it'll last for however much you need. If you need an aura effect, then it gets complicated...
You want the story?
The Dwarves, being the belligerent race they are, have fought every other race in Azeroth - and won. After vanquishing the Night Elves, they mine under the Well of Eternity, defiling the World Tree, yada yada. This makes people angry. This makes the Burning Legion greedy yet...
Well, I was sorta asking for ideas for obelisks, more skulls, more corpses, more foresty stuff, and so on. Thanks. I will add some more trees, once I get some more suggestions.
How do you make the creeps move if they're neutral hostile? Is there another computer player?
Anyways, check for triggers that run on things dying. Unit data doesn't matter, unless it's the model that's the problem.
Just to tell you, the entire terrain for an average 256 * 256 map(the largest normal size) is only about. . . 500kb. Triggers are pretty negligible, and object data is around that. I suggest that you take advantage of the songs preloaded for you in WCIII.
Turn brightness on monitor down. Don't turn contrast down: that only reduces color differentiation. Just turn brightness down; maybe go to 6300k display.