Search results

  1. T

    Memory Leaks and Key Detection

    Starcraft 2 handles most, if not all need to manually clean up memory leaks. Key press events now respond near instantly. How rough the ride is will most likely depend on the quality of your movement triggers. Good luck and have fun editing.
  2. T

    is this possible?

    Yes it will, that particular trigger will Change Terrain to Snow. Wait 1 second Change Terrain to Lava. Wait 2 seconds Change Terrain to Snow. Wait 1 second Change Terrain to Lava. etc..
  3. T

    is this possible?

    The only variable I am using in the above, is zPoint (Type = Point, Not an array) But you don't have to use zPoint If you'd like, here is a more basic version. (edit - Attatched images that might be helpful) (edit 2- In the first post of mine I am using zGroup (Type = Unit Group, Not...
  4. T

    is this possible?

    Yep, here is one I just made. Events Time - Every 3.00 seconds of game time //Change terrain types, wait values, to suit your gameplay desires //(There are other ways to do this, but this is just an example) Actions Set zPoint = rect(TerrainChange1)...
  5. T

    is this possible?

    I'm very certain it's possible in TFT, but uncertain of any way in ROC at this point. (Getting some more code to put in this post...) (edit 1) So far I have added only the kill trigger. Events Time - Every 0.07 seconds of game time //Change this periodic time to suit...
  6. T

    Startimg Point

    "base or penions?":) There may be alternate ways, but I always just remove the trigger from 'Module > Trigger Editor' And delete the trigger Melee Game - Create starting units (for all players)
  7. T

    Some questions

    Ensnare, in most cases, requires manual casting, whereas Web can be right clicked for automatic use. I believe. 9. To answer the question, I would say yes, you could make each unit target as air, and it would work. But this could make it hard if different abilities in the map were wanted to...
  8. T

    awww map corrupted

    Just because it's never happened yet, doesn't mean it's not possible.?
  9. T

    awww map corrupted

    I have, 3 times in regular WE in the regular GUI, and once with WEU. There, now you have seen it in a message board. (I have no mods on my computer) Guess it must be a virus then... (ps Kevin, if you are trying to make arguement with Chovynz, if I read your 'facts' right, some only back up...
  10. T

    Quick Help

    Okay :) .. Something else confusing about it? Or does that clear it up?
  11. T

    Quick Help

    1. Slot Number + 1 2. I'm pretty sure you can't use Integer A in the starting condition and get it to work correctly in the GUI 3. It looks like part of the line is missing..? (EDIT: nvm, just missing closing ")" is all)
  12. T

    Is it possible ? - Play sound to Players whose Heroes comes close to a unit?

    There is a "Sound - Play Sound For Player" with WE Unlimited if "Use Advanced Triggers" is added to a map... But thats the only time you can use it, from what I know.
  13. T

    Unit Gives Uniy Gold Gives Player Gold

    Problem Solved... That is, if I understood you 100% correctly. Check the map attached. Town Hall - Can build Wagon and Miner Wagon - Has following abillities Take Gold (Gets gold from any target miner owned by the same player) Give Gold (Gives gold to the Town Hall, so that the...
  14. T

    >Trigger Problem< Please Read/Help

    I think on that last line you mean... Game - Display to (All players) the text: (ChatMessage) Cause thats how it was in the one you posted earlier :)
  15. T

    Unit Gives Uniy Gold Gives Player Gold

    Question: What is the techinique that Unit A is getting gold. Would help a lot to know? Just mining like a peasent? Or standing outside? Or is that one of the things we're trying to figure out also?
  16. T

    >Trigger Problem< Please Read/Help

    Mythic, the only problem with that is if admin types "Yeah, I type Admin Csay (message)" in game, it will display to all players "pe Admin Csay (message)" That said... however.. I do believe it is what he should try next till he gets it working. Panasonic, I would remove the condition...
  17. T

    Guide - Tower Defense

    Very good job. Please note, that there are at least (edited in at least because of following post :) ) 2 ways to do corpse cleanup. There is the trigger version (Which is the one you've shown) And the Gameplay Constants version. Pro - Unit's flesh and skeleton fade out quickly instead of...
  18. T

    >Trigger Problem< Please Read/Help

    It's not supposed to, but for some reason it is making the entered chat string "Admin Csay " case sensative. Meaning you can't type "admin csay" it has to be "Admin Csay ". It's not supposed to do that by itself. But yes, it's still working for me.
  19. T

    Questions w/ quirks.

    Nevermind... (EDIT) Can you update your first post with the remaining issues you need help with?
  20. T

    >Trigger Problem< Please Read/Help

    Okay, I tested, and the following works. Didn't include events because your events are fine. Conditions ((Name of (Triggering player)) Equal to Imabiznatch) or (((Name of (Triggering player)) Equal to WorldEdit) or (((Name of (Triggering player)) Equal to World Edit) or ((Name of...
Top