Starcraft 2 handles most, if not all need to manually clean up memory leaks.
Key press events now respond near instantly. How rough the ride is will most likely depend on the quality of your movement triggers.
Good luck and have fun editing.
Yes it will, that particular trigger will
Change Terrain to Snow.
Wait 1 second
Change Terrain to Lava.
Wait 2 seconds
Change Terrain to Snow.
Wait 1 second
Change Terrain to Lava.
etc..
The only variable I am using in the above, is
zPoint (Type = Point, Not an array)
But you don't have to use zPoint
If you'd like, here is a more basic version.
(edit - Attatched images that might be helpful)
(edit 2- In the first post of mine I am using zGroup (Type = Unit Group, Not...
Yep, here is one I just made.
Events
Time - Every 3.00 seconds of game time
//Change terrain types, wait values, to suit your gameplay desires
//(There are other ways to do this, but this is just an example)
Actions
Set zPoint = rect(TerrainChange1)...
I'm very certain it's possible in TFT, but uncertain of any way in ROC at this point. (Getting some more code to put in this post...)
(edit 1) So far I have added only the kill trigger.
Events
Time - Every 0.07 seconds of game time
//Change this periodic time to suit...
"base or penions?":)
There may be alternate ways, but I always just remove the trigger from 'Module > Trigger Editor'
And delete the trigger
Melee Game - Create starting units (for all players)
Ensnare, in most cases, requires manual casting, whereas Web can be right clicked for automatic use. I believe.
9.
To answer the question, I would say yes, you could make each unit target as air, and it would work. But this could make it hard if different abilities in the map were wanted to...
I have, 3 times in regular WE in the regular GUI, and once with WEU.
There, now you have seen it in a message board. (I have no mods on my computer) Guess it must be a virus then...
(ps Kevin, if you are trying to make arguement with Chovynz, if I read your 'facts' right, some only back up...
1. Slot Number + 1
2. I'm pretty sure you can't use Integer A in the starting condition and get it to work correctly in the GUI
3. It looks like part of the line is missing..? (EDIT: nvm, just missing closing ")" is all)
There is a "Sound - Play Sound For Player" with WE Unlimited if "Use Advanced Triggers" is added to a map... But thats the only time you can use it, from what I know.
Problem Solved... That is, if I understood you 100% correctly. Check the map attached.
Town Hall - Can build Wagon and Miner
Wagon - Has following abillities
Take Gold (Gets gold from any target miner owned by the same player)
Give Gold (Gives gold to the Town Hall, so that the...
Question: What is the techinique that Unit A is getting gold. Would help a lot to know? Just mining like a peasent? Or standing outside? Or is that one of the things we're trying to figure out also?
Mythic,
the only problem with that is if admin types "Yeah, I type Admin Csay (message)" in game, it will display to all players "pe Admin Csay (message)"
That said... however.. I do believe it is what he should try next till he gets it working.
Panasonic,
I would remove the condition...
Very good job.
Please note, that there are at least (edited in at least because of following post :) ) 2 ways to do corpse cleanup.
There is the trigger version (Which is the one you've shown)
And the Gameplay Constants version.
Pro - Unit's flesh and skeleton fade out quickly instead of...
It's not supposed to, but for some reason it is making the entered chat string
"Admin Csay " case sensative. Meaning you can't type "admin csay" it has to be "Admin Csay ".
It's not supposed to do that by itself. But yes, it's still working for me.
Okay, I tested, and the following works. Didn't include events because your events are fine.
Conditions
((Name of (Triggering player)) Equal to Imabiznatch) or (((Name of (Triggering player)) Equal to WorldEdit) or (((Name of (Triggering player)) Equal to World Edit) or ((Name of...