K
Korsen
Guest
EDIT: Current problems will be listed above the dotted line Order of Importance:
For every 5 seconds an enemy unit is in a region, spawn ONE (maybe two) marine at base. I need code for it. I tried twice and it just aint happenin. This trigger needs to be enabled by 5 enemy players but again, spawn only one (maybe two) units. If one or all 5 players enter the region, i need just one or two to spawn.
I have pinging triggers setup so that when an enemy unit enters a region, the map is pinged and text is displayed stating something. My trigger is SUPPOSED to wait 360 seconds at the end, but it triggers anytime a new unit enters. I need it so that once any unit from the 5 enemy players enters the region, it is pinged ONCE for the next 30 seconds to 1 minute.
I need to make a circle of power that when a hero steps inside, they are entitled to 1 of 3 (or more) upgrades (from a menu) for every 5 (or more) levels they achieve, and if they enter the circle again without having another 5 levels, they are denied the menu. It needs to be for 5 players and denied the other 5.
I need to combine items in a player's inventory plain and simple.
I need to stop all triggers associated with a region should a particular building die (building death will not trigger win/lose condition(s)) if there's any simple way of going about it.
I need to know how to research abilities for a computer ally and then have it use that ability once i've researched it for itself. i.e.: I research Sorceress Master Rank, sorceresses start using fireballs.
[This isn't a problem but really i'm just curious. If anyone has the time i'd like to know how to give spells a %chance to backfire in which it would either target the caster or reverse it's direction/change allegiance etc. I.e.: fireball casts on casting sorceress/serpent wards summon under enemy allegiance/carrion swarm targets friendlies in opposite direction of casting etc. That would be really cool.]
EDIT: If anyone could just a well post a good link referring to my problemos that'd be good too.
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Greets forum! I've just started my AOS map today and i've done well so far :] However! Here are my problems, and mind you i'm fairly intelligent with the common overlooks every map maker has
1: My tower and catapaults are splashing friendlies despite me setting AOE and Targets Allowed to only Enemy, Not-Self. WTF?
2: I setup a region to spawn a unit should a enemy unit enter the region, but when i test it, nothing happens.
Code:
Unit - A unit enters Left 1 Ping 2 <gen>
(Triggering player) Equal to Player 3 (Teal)
Unit - Create 1 Marine for Player 9 (Gray) at (Center of Left 1 Spawn <gen>) facing Default building facing degrees
Wait 5.00 seconds
WTF? (I need this to trigger every time an enemy player's units enter a region)
3: Mind giving me a very basic tutorial to add %chance to drop #items on regular units? Or is that easy enough? (I've simply not looked into it but if anyone feels generous i'd appreciate it!)
4: I want to have any player on my team view an allied building and research an upgrade from that building that will affect my allied computer player's units only. Help?
If anyone wants to play it when i've finished send me a PM. ATM it's 128x96 but if this map is successful performance-wise at it's end i plan on upgrading it to 192x128 possibly. +REP for helpful answers (which is so easy ) PS: This is going to be large scale and hardcore SC style back to ye olde days of the Gunner4Ever versions which i cannot find anymore *weep*. I refuse to create a cold pile of [poop] dota wannabe AOS.
For every 5 seconds an enemy unit is in a region, spawn ONE (maybe two) marine at base. I need code for it. I tried twice and it just aint happenin. This trigger needs to be enabled by 5 enemy players but again, spawn only one (maybe two) units. If one or all 5 players enter the region, i need just one or two to spawn.
I have pinging triggers setup so that when an enemy unit enters a region, the map is pinged and text is displayed stating something. My trigger is SUPPOSED to wait 360 seconds at the end, but it triggers anytime a new unit enters. I need it so that once any unit from the 5 enemy players enters the region, it is pinged ONCE for the next 30 seconds to 1 minute.
I need to make a circle of power that when a hero steps inside, they are entitled to 1 of 3 (or more) upgrades (from a menu) for every 5 (or more) levels they achieve, and if they enter the circle again without having another 5 levels, they are denied the menu. It needs to be for 5 players and denied the other 5.
I need to combine items in a player's inventory plain and simple.
I need to stop all triggers associated with a region should a particular building die (building death will not trigger win/lose condition(s)) if there's any simple way of going about it.
I need to know how to research abilities for a computer ally and then have it use that ability once i've researched it for itself. i.e.: I research Sorceress Master Rank, sorceresses start using fireballs.
[This isn't a problem but really i'm just curious. If anyone has the time i'd like to know how to give spells a %chance to backfire in which it would either target the caster or reverse it's direction/change allegiance etc. I.e.: fireball casts on casting sorceress/serpent wards summon under enemy allegiance/carrion swarm targets friendlies in opposite direction of casting etc. That would be really cool.]
EDIT: If anyone could just a well post a good link referring to my problemos that'd be good too.
--------------------------------------------------------------------------
Greets forum! I've just started my AOS map today and i've done well so far :] However! Here are my problems, and mind you i'm fairly intelligent with the common overlooks every map maker has
1: My tower and catapaults are splashing friendlies despite me setting AOE and Targets Allowed to only Enemy, Not-Self. WTF?
2: I setup a region to spawn a unit should a enemy unit enter the region, but when i test it, nothing happens.
Code:
Unit - A unit enters Left 1 Ping 2 <gen>
(Triggering player) Equal to Player 3 (Teal)
Unit - Create 1 Marine for Player 9 (Gray) at (Center of Left 1 Spawn <gen>) facing Default building facing degrees
Wait 5.00 seconds
WTF? (I need this to trigger every time an enemy player's units enter a region)
3: Mind giving me a very basic tutorial to add %chance to drop #items on regular units? Or is that easy enough? (I've simply not looked into it but if anyone feels generous i'd appreciate it!)
4: I want to have any player on my team view an allied building and research an upgrade from that building that will affect my allied computer player's units only. Help?
If anyone wants to play it when i've finished send me a PM. ATM it's 128x96 but if this map is successful performance-wise at it's end i plan on upgrading it to 192x128 possibly. +REP for helpful answers (which is so easy ) PS: This is going to be large scale and hardcore SC style back to ye olde days of the Gunner4Ever versions which i cannot find anymore *weep*. I refuse to create a cold pile of [poop] dota wannabe AOS.