After posting the initial version I stopped developing the map for quite a while. About a month ago I was motivated to continue, so here's a late update.
Next I am going to work on multiplayer. I'll also try to work on the game flow since if you're good you can easily spend an hour and half on...
I didn't quite understand what's the problem. If you'd rephrase that I will try to help out.
From what I gather from the triggers you posted, it first sets what unit to spawn depending on the Level. After that it sets a number of units to spawn. The 3rd trigger tells the game when and where...
Current version: v0.91
Having used the World Editor for more than 6 years, I finally decided to make something playable. After a failed attempt at an ORPG, I switched to the TD format, and here it is.
Download link:
http://www.epicwar.com/maps/150099/
Description:
- It's a TD with a...
You can add an If, Then, Else function to check if the unit has the item which reduces spell damage, and multiply the end result of the damage done by '1 - 0.33' (assuming 33% is the spell resistance value). Of course, that means you have to do it for every triggered spell with life...
I like using names from different mythologies or religious sects. For example, the Malebranche, the 13 demons that guard the Malebolge of Hell, from Christianity: http://en.wikipedia.org/wiki/Malebolge#The_Malebranche
Greek mythology is an awesome place to steal names from.
Or you can have...
I always to all the basic stuff first. Map initialization triggers, basic units and dummies, and basic terrain. Basic terrain first. You need it for testing out your units, skills and whatnot. After that I do the other stuff. Setup the heroes with different models and icons. I add skills and...
You can go about it using random point in region, but that isn't very accurate to your requests.
Or you can do this:
Create 1 dummy unit ("Spawn dummy") at each spot you want your creeps to be spawned, you'll use them in a unit group ("Spawn_Group").
You need the initial region where the...
You will need the Chain lightning spell ("Charge").
Two buffing spells like Slow with separate buffs ("Positive", "Negative"). Duration should be set to 0 (when a spell with a duration is set to 0, it is permanent).
Two Unit Groups ("Pos group", "Neg group") in which you will store who has the...
If you don't want to use the spellbook you can create a dummy who has the 25% aura and is moved every second at the position of your hero. In the meantime your hero will have the 50% aura (note that the 50% will have to be 25% because he will also be affected by the dummy 25% aura).
Read this...
I'm guessing the region you are using is only big enough for the entrance, right? Enlarging the region so it holds the entire arena might fix your problem. But triggers which have wait suck in multiplayer, you'll still have problems.
I vaguely remember doing this once. It's pretty easy. Just take a dummy unit, place it in the middle of the map and give it a negative brilliance aura with huge range. It should only target structures obviously. To add negative values to fields, hold shift while double clicking the field of you...
Wow, that actually worked. Thanks. But me wanting to remove the fog was just the first step. I want to change the effect to Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
It's an effect in Spawned Effects group. Better yet, if you can extract the death part from...