2 bosses with share hp

mute

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Hello ,

i wana make 2 bosses with same hp ,
and when units attack first boss the second boss got same damage ,
like soul link .

and if one of them die ofcoure the second one gona die if take same damage .
 
You could always just give one of them a custom Soul Link with infinite range and a long duration, and have that one cast it on the other whenever the duration expires.

Or, every short amount of time (periodic event), check their life totals, and set both of them to the lower total. This wouldn't work as well if they could also heal/had healers.
 
well, the easiest solution would really be to run a periodic trigger setting the hitpoints equal to the hitpoints of the most damaged one of them.
however there will always be the one problem that heals cannot really be registered this way nor the normal hitpoint regeneration.

if you havent triggered both regeneration nor healing spells this will be pretty hard to achieve.
 
How about a periodic trigger that would do this:
((Health of Boss1) + (Health of Boss2)) /2
That way they would both get the avarage health of the two, meaning that 50% of all the healing, damage and regeneration of the two is basicly shared between the two?

So if they both have 100 health, one is damaged for 10 than both the bosses would have 95 health.
 
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