3 questions

Vista

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1st. how can i make an unbuyable recipe like angel arena has u only buy the items but the player can see at shop what to buy

2nd (this isnt a question) i need a trigger that for example paladin kills anti mage..ask paladin if he wants to become anti mage

3rd how can i make heroes get more exp or units give more exp(i searched couldnt find anything)

4th(just came to mind) how can i make deffault colors for each players?

ty
 
1st make the item cost some lumber or make a trigget that gets the item type and removes that item from the buying unit

2nd this is in case you want to replace the paladin with anti-mage and give the paladin's items to the anti-mage
Trigger:
  • Melee Initialization
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Dying unit)) Equal to antiMage
          • (Unit-type of (Killing unit)) Equal to paladin
        • Then - Actions
          • Dialog - Create a dialog button for antiMageDialog labelled Yes
          • Set antiMageDialogButt[1] = (Last created dialog Button)
          • Dialog - Create a dialog button for antiMageDialog labelled No
          • Set antiMageDialogButt[2] = (Last created dialog Button)
          • Set antimage = (Triggering unit)
          • Set paladin2 = (Killing unit)
          • Set paladinLevel = (Hero level of (Killing unit))
          • Set countPalItems = (Number of items carried by paladin2)
          • For each (Integer A) from 1 to countPalItems, do (Actions)
            • Loop - Actions
              • Set paladinItems[(Integer A)] = (Item-type of (Item carried by paladin2 in slot (Integer A)))
          • Game - Display to (Player group((Owner of paladin2))) the text: You have killed the...
          • Dialog - Show antiMageDialog for (Owner of paladin2)
        • Else - Actions

Trigger:
  • make paladin anti mage
    • Events
      • Dialog - A dialog button is clicked for antiMageDialog
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to antiMageDialogButt[1]
        • Then - Actions
          • Unit - Replace paladin2 with a antiMage using The new unit's max life and mana
          • Set newAntiMage = (Last replaced unit)
          • Hero - Set newAntiMage Hero-level to paladinLevel, Hide level-up graphics
          • For each (Integer A) from 1 to countPalItems, do (Actions)
            • Loop - Actions
              • Hero - Create paladinItems[(Integer A)] and give it to newAntiMage
        • Else - Actions
          • Game - Display to (All players) the text: You have chosen not...

3rd
Trigger:
  • extra exp
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hero - Make Player 1 (Red) Heroes gain 100.00% experience from future kills

4th what do you mean by that?
 
ty for the triggers
for the 4th when i create a server with this map the players pick their color i dont want them to pick the colors.

and smthing else can u tell me wich variables u used?
 
antiMage and paladin are unit-types
antimage, paladin and newAntiMage are units
antiMageDialog is dialog
antiMageDialogButt is dialog button with array
countPalItems and paladinLevel are integers
paladinItems is item-type with array

for the 4th question just check the "Fixed Player Settings" in scenario/forces in terrain editor
 
question 1 go to your item that u dont want to be sold go to stats and set to false can be sold by merchant
for question 4 in world edit go to scenario--->force then check use custom forces and fixed player settings
 
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