- I've heard that item abilities react differently on units as opposed to heroes. What are some of these differences, and are there workarounds? How can a non-hero unit gain, for instance, the additional movement speed from Boots of Speed?
- Transport spaces. Say I want to limit the number of units my Zeppelin can carry to 1. How do I do that?
- Can the number of inventory slots for heroes and units alike be edited via the Inventory abilities?
- Is it possible to add an inventory to a non-hero unit without using the Backpack upgrade?
- I've seen maps where player units are simply event-controlled, so to speak. A player cannot excess any of their standard commands, such as Attack, Move, Hold Position, etc. However, they still function as that player's units. How is that done?
- Am I right to say that cast points and attack points can be defined as this?
The mandatory delay WC forces the unit to wait during a spell/attack before allowing the player to cancel animation. - How do cast and attack animation backswing work? Or does the above definition apply to these instead?