Capndrs
New Member
- Reaction score
- 3
EDIT: New Idea
Generic_Name_001b:
This spell can be targeted to a unit. Target unit looses all negative buffs. For every buff lost in this way, Target Unit gains 50 health, and caster gains 15 mana. I need some triggering ideas and a nice name for this one.... =)
I have a few spells I need help with. The 1st, 2nd, and 4th should take priority since I don't know where to start with them... But if someone could help/hint me with the 3rd thats needed too.
*As well as the spells themselves, the majority of them don't even have names yet, if you have a good name for one just give me a shout out =)
Last Hope: COMPLETE!
A Unit can cast this buff to a nearby ally.
This buff does nothing, and the target unit retains this buff indefinatly.
Once the target unit drops below 25% Max Health, the buff ends and the unit is healed for x health.
*Thanks to: Happy, Shura*
Mystic Regeneration: COMPLETE!
A Unit can enchant another Unit with a spell that restores it by 150 health over 15 Seconds
*Thanks to Happy*
Heal As One: COMPLETE!
A Unit can cast this spell on a unit and it heals the target Unit for 200 health and the caster for 100 health
*Thanks to Happy*
*Any help is appreciated*
Generic_Name_001b:
This spell can be targeted to a unit. Target unit looses all negative buffs. For every buff lost in this way, Target Unit gains 50 health, and caster gains 15 mana. I need some triggering ideas and a nice name for this one.... =)
I have a few spells I need help with. The 1st, 2nd, and 4th should take priority since I don't know where to start with them... But if someone could help/hint me with the 3rd thats needed too.
*As well as the spells themselves, the majority of them don't even have names yet, if you have a good name for one just give me a shout out =)
Last Hope: COMPLETE!
A Unit can cast this buff to a nearby ally.
This buff does nothing, and the target unit retains this buff indefinatly.
Once the target unit drops below 25% Max Health, the buff ends and the unit is healed for x health.
Trigger:
- Last Hope
- Events
- Unit - A unit Is attacked
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Attacked unit) has buff Last Hope ) Equal to True
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Life of (Attacked unit)) Less than or equal to ((Max life of (Attacked unit)) x 0.25)
- Then - Actions
- Unit - Remove Last Hope buff from (Triggering unit)
- Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) + 150.00)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
*Thanks to: Happy, Shura*
Mystic Regeneration: COMPLETE!
A Unit can enchant another Unit with a spell that restores it by 150 health over 15 Seconds
*Thanks to Happy*
Heal As One: COMPLETE!
A Unit can cast this spell on a unit and it heals the target Unit for 200 health and the caster for 100 health
Trigger:
- Heal as One
- Events
- Unit - A unit Begins casting an ability
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Ability being cast) Equal to Heal as One
- Then - Actions
- Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 100.00)
- Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 150.00)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
*Thanks to Happy*
*Any help is appreciated*