A hard question concerning unit's flying around

hellblazer-1

New Member
Reaction score
3
Hey Guys

I have a pretty complicated question, :eek: but I really need your help!
Ok, a siege engine attacks a wall, and it crumbles. As it is destroyed, the units on top of it are thrown up into the air random heights, and then come crashing down, dead.

As the wall crumbles, several small explosions happen at its base, and bricks / debris fly random heights and distances away, also crashing into the ground and then fading out.

My question is - how would i make the people on the walls , and the debris, perform the actions described above??? I know this is hard, but i really need some help!!! :)

Thank you very much!!!
 

Romek

Super Moderator
Reaction score
964
If its a specific wall, set a region, then pick every unit in the region and use a jump spell to make them go flying.
As for the debris, You'll need to make them locust units. And use
Code:
Animation - set vertex coloring
to make them fade out :)
 

hellblazer-1

New Member
Reaction score
3
thanks :) but I need somebody to tell me how to trigger it :( I'm not too good with those kind of triggers as I've never done it before.

Thanks for helping!!!

And -- what I've triggered so far is, Trebuchet attacks the wall, the wall is destroyed, people on top die (but don't move around at all) and fiery explosions at wall base (no debris).
 
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