we need to get certain summoned units with inventory to keep their inventory everytime they get summoned...
...if there were some way to treat them as heroes so that they keep their items, that would be great, but obviously you don't want them gaining experience and ripping off your hero from getting experience...right? i've seen a lot of threads in the various forums with someone asking how to do the dota syllabear spirit bear thing and no one really gives a solution...
it feels like it could add a lot of gameplay value to a map to have a system like what i'm describing, but apparently nobody's developed it yet...
it can't be impossible because i've seen it when playing dota, lots of people have. so how come nobody's released a system for it, yet? cuz i sure don't know how to do it, and plenty of other people don't either.
my map idea involves an Illidan kindof guy summons two Naga serpent chicks, and they each have 3 inventory slots...and a spellbreaker hero summons a blood elf lieutenant, and he has 6 inventory slots...
but i can't get any of that to work at all...items seem to be the ultimate in difficulty when it comes to coding, if you ask me...well, that and graphics is kinda hard too...but items should be so easy and they're not! it drives me crazy how hard i try with them only to fail...maybe i'm just testing what i'm coding inefficiently and that's why it takes forever to fail and fail and fail again...but...well, whatever. i can't figure it out. i refuse to waste time trying to figure it out anymore. got better things to do in my world editor than to fruitlessly slave away trying to figure this thing out...but i really need it figured out for me because the hero idea of a summoned unit carrying items is really great!
...if there were some way to treat them as heroes so that they keep their items, that would be great, but obviously you don't want them gaining experience and ripping off your hero from getting experience...right? i've seen a lot of threads in the various forums with someone asking how to do the dota syllabear spirit bear thing and no one really gives a solution...
it feels like it could add a lot of gameplay value to a map to have a system like what i'm describing, but apparently nobody's developed it yet...
it can't be impossible because i've seen it when playing dota, lots of people have. so how come nobody's released a system for it, yet? cuz i sure don't know how to do it, and plenty of other people don't either.
my map idea involves an Illidan kindof guy summons two Naga serpent chicks, and they each have 3 inventory slots...and a spellbreaker hero summons a blood elf lieutenant, and he has 6 inventory slots...
but i can't get any of that to work at all...items seem to be the ultimate in difficulty when it comes to coding, if you ask me...well, that and graphics is kinda hard too...but items should be so easy and they're not! it drives me crazy how hard i try with them only to fail...maybe i'm just testing what i'm coding inefficiently and that's why it takes forever to fail and fail and fail again...but...well, whatever. i can't figure it out. i refuse to waste time trying to figure it out anymore. got better things to do in my world editor than to fruitlessly slave away trying to figure this thing out...but i really need it figured out for me because the hero idea of a summoned unit carrying items is really great!