"a unit is damaged"? help

Hildagarn

Member
Reaction score
20
I have a mini-boss that is suppose to make flame strikes everywhere when he is hit under a certain amount of hp.....but there is no "generic unit event- unit takes damage"

so how do i make this work??
her be the code
Code:
First MB
    Events
        Unit - A unit Is attacked
    Conditions
        (Life of (Triggering unit)) Less than or equal to 375.00
        (Unit-type of (Attacked unit)) Equal to Warlock Mongerer
    Actions
        Unit - Create 1 Invisible caster for (Owner of (Attacked unit)) at (Random point in Region 041 <gen>) facing (Position of (Attacked unit))
        Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Wait 0.10 seconds
        Unit - Create 1 Invisible caster for (Owner of (Attacked unit)) at (Random point in Region 041 <gen>) facing (Position of (Attacked unit))
        Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Floating Text - Create floating text that reads Mega Doom!! above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 40.00 degrees
        -------- - --------
        Floating Text - Change (Last created floating text): Disable permanence
        Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
        Floating Text - Change the fading age of (Last created floating text) to 0.40 seconds
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
there is such thing.. the action trigger- add event.

generic....no.. specific.. yes :D ability to make it generic yes :D
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
well..

event

unit enters da map



action


add - trigger - (triggering unit) takes damage.


that would be it...
 

ThePlague

New Member
Reaction score
14
just pointing this out but for your trigger you dont really need damage detection
 

Hildagarn

Member
Reaction score
20
beacuse the unit has to be under a certain amount of his help when he starts flame striking the crap outta the area you figh him in....

Does this work?
Code:
First MB
    Events
        Unit - A unit enters (Entire map)
    Conditions
        (Life of (Triggering unit)) Less than or equal to 375.00
        (Unit-type of (Attacked unit)) Equal to Warlock Mongerer
    Actions
        Trigger - Add to (This trigger) the event (Unit - (Triggering unit) Takes damage)
        Unit - Create 1 Invisible caster for (Owner of (Attacked unit)) at (Random point in Region 041 <gen>) facing (Position of (Attacked unit))
        Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Wait 0.10 seconds
        Unit - Create 1 Invisible caster for (Owner of (Attacked unit)) at (Random point in Region 041 <gen>) facing (Position of (Attacked unit))
        Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Floating Text - Create floating text that reads Mega Doom!! above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 40.00 degrees
        -------- - --------
        Floating Text - Change (Last created floating text): Disable permanence
        Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
        Floating Text - Change the fading age of (Last created floating text) to 0.40 seconds
 

ThePlague

New Member
Reaction score
14
beacuse the unit has to be under a certain amount of his help when he starts flame striking the crap outta the area you figh him in....
Im assuming u mean hp not help

Code:
First MB
    Events
        Unit - A unit Is attacked
    Conditions
        (Life of (Triggering unit)) Less than or equal to 375.00
        (Unit-type of (Attacked unit)) Equal to Warlock Mongerer
    Actions
        Unit - Create 1 Invisible caster for (Owner of (Attacked unit)) at (Random point in Region 041 <gen>) facing (Position of (Attacked unit))
        Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Wait 0.10 seconds
        Unit - Create 1 Invisible caster for (Owner of (Attacked unit)) at (Random point in Region 041 <gen>) facing (Position of (Attacked unit))
        Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Floating Text - Create floating text that reads Mega Doom!! above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 40.00 degrees
        -------- - --------
        Floating Text - Change (Last created floating text): Disable permanence
        Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
        Floating Text - Change the fading age of (Last created floating text) to 0.40 seconds
I cant see any reason this code wont be working
 

cleeezzz

The Undead Ranger.
Reaction score
268
dont use a wait?

or actually, even better, change all of the 'attacked unit' to triggering unit.
 

Hildagarn

Member
Reaction score
20
no, it works...but if you cast a spell...no flame strikes...which means you can cheat yourway to kill him without him spell (ing) you
 

ThePlague

New Member
Reaction score
14
use that trigger but with no events then make a seperate trigger and use action-add Event Unit Takes damage to trigger First MB
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Isn't he a specific unit? Or are there more than one.
 

Hildagarn

Member
Reaction score
20
what is the events/ conditions of the 2nd trigger gonna be?
^ he is a specific unit, but he rezzes, and i want it to happen everytime...
 

Hildagarn

Member
Reaction score
20
not if it isn't the skill "Rez" I have "create blank and blank"
I tried using this
Code:
First MB
    Events
    Conditions
        (Life of (Triggering unit)) Less than or equal to 375.00
        (Unit-type of (Attacked unit)) Equal to Warlock Mongerer
    Actions
        Unit - Create 1 Invisible caster for (Owner of (Attacked unit)) at (Random point in Region 041 <gen>) facing (Position of (Attacked unit))
        Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
        Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
        Wait 0.10 seconds
        Unit - Create 1 Invisible caster for (Owner of (Attacked unit)) at (Random point in Region 041 <gen>) facing (Position of (Attacked unit))
        Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
        Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
        Floating Text - Create floating text that reads Mega Doom!! above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 40.00 degrees
        -------- - --------
        Floating Text - Change (Last created floating text): Disable permanence
        Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
        Floating Text - Change the fading age of (Last created floating text) to 0.40 seconds
Code:
First MB detaection
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Trigger - Add to First MB <gen> the event (Unit - (Triggering unit) Takes damage)
no luck :(
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
Hildagarn, review your second trigger...


if the event is time


then

what is the "triggering unit", answer is.. not specified.

trigger= fail.
 
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