Ability Halp?

Master-Hauan

New Member
Reaction score
2
Hay gaise. I'm making an ability and I'm almost done with it. All I need left is some crazy ass special effect to go along with it and its done.

Now, the spell is a slam spell, like Thunderclap or Warstomp, and I'm supposed to put a few dummy casters and have them cast an artillery spell like Shockwave for effect. All i need to know is how i can get all of my dummy casters in a circle around my casting hero. If you want me to post my map just ask.
 

Slapshot136

Divide et impera
Reaction score
471
use a loop and a polar offfset, something like this

for each integer from 1 to X do actions*
*create 1 (dummy) offset by (range) towards ((360/X) * loop integer A)
 

Master-Hauan

New Member
Reaction score
2
Trigger:
  • Arcane Flash stuffs
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Arcane Flash
    • Actions
      • Unit Group - Pick every unit in (Units within (200.00 + (50.00 x (Real((Level of (Ability being cast) for (Casting unit)))))) of (Position of (Casting unit)) matching (((Picked unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Create 1 caster for (Owner of (Casting unit)) at (Position of (Picked unit)) facing (Position of (Picked unit))
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
          • Unit - Add arcane flash (dummy) (Neutral Hostile) to (Last created unit)
          • Unit - Set level of arcane flash (dummy) (Neutral Hostile) for (Last created unit) to (Level of Arcane Flash for (Casting unit))
          • Unit - Order (Last created unit) to Undead Banshee - Curse (Picked unit)
      • For each (Integer A) from 1 to 24, do (Actions)
        • Loop - Actions
          • Unit - Create 1 caster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing ((Real((Integer A))) x 15.00) degrees
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
          • Unit - Add arcane flash (effect) to (Last created unit)
          • Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm ((Position of (Casting unit)) offset by 256.00 towards ((Real((Integer A))) x 15.00) degrees)


Okai, this is what I tried, and the effect only shot 1 or 2 projectiles and I couldnt find out what was wrong with it. Can anyone spot something wrong?
Right now im trying to get the hero to use the spell, the dummy casters appear, and use the ability at a point in a outward direction
 

RaiJin

New Member
Reaction score
40
you forgot to set the level of arcane flash

Code:
# Unit - Add arcane flash (effect) to (Last created unit)
# Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm ((Position of (Casting unit)) offset by 256.00 towards ((Real((Integer A))) x 15.00) degrees)
 

Master-Hauan

New Member
Reaction score
2
you forgot to set the level of arcane flash

Code:
# Unit - Add arcane flash (effect) to (Last created unit)
# Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm ((Position of (Casting unit)) offset by 256.00 towards ((Real((Integer A))) x 15.00) degrees)
Still doesnt work :[
 
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