Here is an example of what a Trigger for this might look like. Mind you this is for dealing damage but you could easily change that.
Trigger:
Obliterate
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (==) Obliterate
Actions
Set L2 = (Position of (Triggering unit))
Floating Text - Create floating text that reads (String(((Strength of (Triggering unit) (Include bonuses)) x 3))) above (Target unit of ability being cast) with Z offset 0.00, using font size 12.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90.00 degrees
Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\OrdBloodWyvernRider.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Strength of (Triggering unit) (Include bonuses)))) x 3.00) damage of attack type Hero and damage type Normal
Unit - Create 1 Dummy Unit - Undead (Buffs/Debuffs/Damage/Healing) for (Owner of (Triggering unit)) at L2 facing Default building facing (270.0) degrees
Unit - Set level of Obliterate (Negative Armor) for (Last created unit) to (Level of Obliterate for (Triggering unit))
Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb (Target unit of ability being cast)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Triggering unit) to Attack (Target unit of ability being cast)
Custom script: call RemoveLocation(udg_L2)
The floating text is to obviously display the damage done.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"