GFreak45
I didnt slap you, i high 5'd your face.
- Reaction score
- 130
I am making a damage display/global crit system that uses a few global data options that can be edited from the map initialization trigger, i wanted to make it so that it adds events/actions based on what the person wanted the display to look like, so is there a way to add actions to a trigger via actions in another trigger?
IE:
IE:
Trigger:
- Init
- Events
- Map Initialization
- Local Variables
- Conditions
- Actions
- Trigger - Add action (unit - cause damage source to damage triggering unit equal to 0.6 x damage taken) to Damage Display <gen>
- Events