Advanced Stat Based Spell [Help]

Warraven

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Hey everyone, I am making a game where you have a spell which replaces attack, which is shoot!
The spell is meant to fire out a bullet (Shockwave) and hit any enemys in the way, then stopping the bullet.

But what it does is, is go straight through enemys without dealing any damage at all.
I have based my spell off Shockwave with no damage just cooldown and range. But I am using this trigger for the spell to deal damage.

Code:
Shoot Pistol Code
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to [|cffffcc00A|r] Shoot (Pistol)
    Actions
        Wait 1.00 seconds
        Unit Group - Pick every unit in (Units within 100.00 of (Target point of ability being cast)) and do (Actions)
            Loop - Actions
                Unit - Cause (Casting unit) to damage (Picked unit), dealing (Real((Strength of (Casting unit) (Include bonuses)))) damage of attack type Normal and damage type Normal

Can anyone tell me whats wrong with my code?
 
Target Point of ability being cast doesnt work after wait i think, use a local instead

global Variables: TempPoint location

Code:
Shoot Pistol Code
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to [|cffffcc00A|r] Shoot (Pistol)
    Actions
        CustomScript: local location loc = GetSpellTargetLoc()
        Wait 1.00 seconds
        CustomScript: set udg_TempPoint = loc
        Unit Group - Pick every unit in (Units within 100.00 of (TempPoint)) and do (Actions)
            Loop - Actions
                Unit - Cause (Triggering Unit) to damage (Picked unit), dealing (Real((Strength of (Triggering Unit) (Include bonuses)))) damage of attack type Normal and damage type Normal
        CustomScript: call RemoveLocation(loc)
        CustomScript: set loc = null

hm this should work^^ and i would use Triggering Unit instead of casting unit, since im sure triggering unit works after waits :)
 
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