HydraRancher
Truth begins in lies
- Reaction score
- 197
I'm making a zombie map and have run into some problems.
1.
[SEMI-SOLVED]
[del]This is very crucial to game play.
You may, at first glance, notice a problem. All my units attack at a long range, further than they are supposed to. It's as if they have 200 range not Melee. Also, peasants repair at a longer range. I really need this problem fixed.Also, t[/del]There is a big blank spot in part of the box that says "Melee" in it. I'm wondering what it's doing there.
2.
[SEMI - SOLVED]
[del]
Also quite important and very difficult.
This is a very complex concept to wrap your head around.
Basically there is terrain all over the floor called oil.
I have a building called an Oil Extractor.
If you build an Oil Extractor in 300 range of an oil splooge (terrain) then you get income. Each piece of oil that you gather damages the terrain. After gathering oil from the same spot, let's say, 20 times, the terrain is replaced with dirt. Each spot has to have 20 "hit points". I haven't been able to think of a single possible way of doing this.[/del]
There is a large lagg problem, read below to understand.
3.
[SOLVED]
[del]Not too important but quite annoying.
I gave my foundation -12.50 height (minimum and preset), and in the editor, looks perfect. When I load up WC3 and test it, my foundation has risen above the ground. I've tried making it a flying building and setting it's speed to 1.[/del]
Thanks to all who try to help. +rep will be given out to those who solve/contribute majorly to the problems.
1.
[SEMI-SOLVED]
[del]This is very crucial to game play.
You may, at first glance, notice a problem. All my units attack at a long range, further than they are supposed to. It's as if they have 200 range not Melee. Also, peasants repair at a longer range. I really need this problem fixed.Also, t[/del]There is a big blank spot in part of the box that says "Melee" in it. I'm wondering what it's doing there.
2.
[SEMI - SOLVED]
[del]
Also quite important and very difficult.
This is a very complex concept to wrap your head around.
Basically there is terrain all over the floor called oil.
I have a building called an Oil Extractor.
If you build an Oil Extractor in 300 range of an oil splooge (terrain) then you get income. Each piece of oil that you gather damages the terrain. After gathering oil from the same spot, let's say, 20 times, the terrain is replaced with dirt. Each spot has to have 20 "hit points". I haven't been able to think of a single possible way of doing this.[/del]
There is a large lagg problem, read below to understand.
3.
[SOLVED]
[del]Not too important but quite annoying.
I gave my foundation -12.50 height (minimum and preset), and in the editor, looks perfect. When I load up WC3 and test it, my foundation has risen above the ground. I've tried making it a flying building and setting it's speed to 1.[/del]
Thanks to all who try to help. +rep will be given out to those who solve/contribute majorly to the problems.