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dunpealx4
Guest
is there any way to make an item that costs more than 1 inventory slot?
on pickup
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +15
Actions
Hero - Create Used space and give it to (Triggering unit)
on drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +15
Actions
Neutral Building - Used space from (Triggering unit)
Actions
Neutral Building - Used space from (Triggering unit)
Actions
Unit - Order (Triggering unit) to drop (used space "item")
Item - Remove (Last dropped item)
Untitled Trigger 001
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +15
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) [COLOR="Red"]Equal to have free inventory sloth[/COLOR](it's annoying i couldn't find it
Then - Actions
Hero - Create Used sloth item and give it to (Triggering unit)
Else - Actions
Hero - Drop (Item being manipulated) from (Triggering unit)
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Triggering player))) the text: this item takes 2 inventory sloths drop something