warpo
New Member
- Reaction score
- 5
:nuts:
Ok I've tried this a few times and I can't get it to work. The model I am working with is Malfurion. I need his DEATH animation paused at the point where he is down on one knee and holding himself up with his one hand. I've tried to time this with the wait action but it doesn't work. Here is part of the trigger I have. But the issue is his entire death animation plays, then it pauses him in a weird looking stance where he is standing up straight and not moving at all. Am I missing a trigger or something?? I've also tried changing my wait time after the animation trigger but I still get the same response.
There are other actions after this but that doesn't concern this issue. Any clues anyone??
Ok I've tried this a few times and I can't get it to work. The model I am working with is Malfurion. I need his DEATH animation paused at the point where he is down on one knee and holding himself up with his one hand. I've tried to time this with the wait action but it doesn't work. Here is part of the trigger I have. But the issue is his entire death animation plays, then it pauses him in a weird looking stance where he is standing up straight and not moving at all. Am I missing a trigger or something?? I've also tried changing my wait time after the animation trigger but I still get the same response.
HTML:
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Environment - Set sky to Lordaeron Winter Sky (Red)
Game - Set the time of day to 20.00
Game - Set time of day speed to 0.00% of the default speed
Camera - Apply Crappy Start Cam <gen> for Player 4 (Purple) over 0.00 seconds
Animation - Play Havenfell's Death animation
Wait 1.75 seconds
Animation - Change Havenfell's animation speed to 0.00% of its original speed
Game - Display to (All players) for 15.00 seconds the text: I.... I failed. I...
There are other actions after this but that doesn't concern this issue. Any clues anyone??