Aspect TD (was: Evolution TD)

AgentPaper

From the depths, I come.
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This is, as you may have guessed, a TD map I am planning to make. While all the actual work will likely be done by me alone, I hope to get help from many other people in creating and refining the concept and of course to balance and test the map.

Major Edit:
I've done many changes, and though the concept is still generally the same, too much technical has changed for any of the stuff before to have fit, so I'll write this from scratch:

Now the game will work with a 4-element system, with each element having different strengths or weaknesses. Each element will have a research "tower", where you can research upgrades for that element, and also keep track of what your experience in that element is. Each tower you build gives a certain amount of exp to each element tower. As you level your elements, you can gain access to more and better upgrades. The different upgrades will benefit mostly the towers aligned to it.

Earth: This element is the most stable of the elements. While not quite as strong as fire or as diverse as water, its towers and upgrades ensure a very steady stream of damage to all types of creeps.

Water: This element is based largely on supporting other towers. Its attacks are the weakest, making this one of the hardest elements to use, but by picking your upgrades wisely and placing your towers well; it can also be one of the strongest.

Fire: This element has the strongest individual towers out of the four elements, but they are not designed well to work together. This element can also be tricky to master, as some towers and upgrades blatantly contradict each other.

Air: This element is the wildest and most unpredictable of the four, making it the hardest to use. Its towers and upgrades sometimes contradict each other and rarely do consistent damage, so that to make this element work on a regular basis is near-impossible. However, if you can master this element's quirks, and with a bit of luck, it can be the strongest of the three elements.


Right now I'm working on making the towers (I have the first 9 levels running), and could use some ideas for them. After that is finished, I will start work on the rest of the levels, as well as balancing everything out.

Here is how the towers will work:

The towers are set up on a "grid" of sorts, with one of the four elements at each corner. The closer a tower is to each element, the more it is influenced by upgrades from that element, and the more it represents each element's traits. In the center is the "Basic" tower, which really doesn't represent any of the elements at all. This is the point where each player will start at. The basic tower gives the same bonus to each element, and is benefited equally, if not by as much as other towers, by all of them. Next to the basic tower, there are a few other towers, which each delve a small bit into the elements they are slightly closer to. They still are very basic, but each has a small bit of the traits of the element they are closer to, and are benefited a bit more by their upgrades. This continues on as you expand outwards, until, at each corner, you get to the "Ultimate" towers. These towers will be the strongest of all the towers, though most of their strength comes from being benefited so much by upgrades from their respective elements.
 
M

Mini-Me

Guest
Instead of killing everything that comes, and loosing when you leak too many, the creeps will come constantly, and with no consequences for letting a creep through, other than you will loose that kill.
How do you win or lose then?
 

AgentPaper

From the depths, I come.
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Sorry, forgot to cover that. (I'd meant to) The game will be competative, where the players will vye to amass the largest amount of kills. So while loosing a lot of kills (to leaks) will be a big setback to you, it won't exactly put you out of the game. money will likely come from kills for the most part, but also from level changes, and other things. (not sure what)

(make sure to look at the edit to the first post, I added a good bit)
 

Karawasa

Element Tower Defense
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38
Eh, this is the same name and very similar idea (in terms of towers) as the idea I came up with. While I am not continuing that project anymore, I think a little credit is due somewhere.

If you need proof of my coming up with this idea months ago, you can check The Hive and Clan CBS forums.

Edit: Realized you made those "ideas" obsolete in your post. Your new ideas dont' really resemble mine anymore.
 

AgentPaper

From the depths, I come.
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qft? you mean wtf? and what are you two talking about?
 

ragingspeedhorn

Is a Banned Asshole
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AgentPaper said:
qft? you mean wtf? and what are you two talking about?

Quote for truth and nevermind about what we are talking about, it is just because the idea you had were very similar (+ exact same name of the map) as the project me and Karawasa had planned some time ago.
 

AgentPaper

From the depths, I come.
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well, I've never seen your map before, and I assume it wasn't released, so I guess it doesn't matter.
 

ragingspeedhorn

Is a Banned Asshole
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AgentPaper said:
well, I've never seen your map before, and I assume it wasn't released, so I guess it doesn't matter.

"...and nevermind about what we are talking about..."

Exactly, go on with your project, gl with it aswell ^^
 
O

OmgWtfBacon

Guest
That's wierd..... I actually kind of made a map like this, though its not finished you could probably at least get some ideas from it...... although this idea had been tried many times I never really thought Many people had done it.... but a lot have..... well here's my map I made of the (kind of) same idea. towers evolve by number of kills and such, or you can evolve them from blueprint you buy.


:Edit:
Though I didn't do that strange "Master Tower" idea you have. :rolleyes:
 

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M

Mini-Me

Guest
Evolution TD seems like a popular name, and all build similiar td's around it. Funny.
 

AgentPaper

From the depths, I come.
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Ok, I've changed the name, and a good part of the concept, to something a bit different. Right now, it's called Elemental TD, though I hope I can get something better along the same lines. (way too similar to Element TD) See the first post for details.
 
M

Mini-Me

Guest
Elemental Td is just -al different from Element Td. Not a good idea for a name. Why dont u come up with something unique? Single common word, and then Td slapped after it is not the best choise for a name.
 

AgentPaper

From the depths, I come.
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I really do think the concept is pretty original, for being in a popular genre. I'm using elements because they work the best for what I want to do. As I said before, there is no way I'm going to use "Elemental TD" as a name, but I'm using it now as a project name since Evolution no longer fits at all.

I've also gotten a lot more work done on the towers, 9 of the planned 49 completed.
 

AgentPaper

From the depths, I come.
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Some Towers I have completed:

Level 1 Tower
Basic Tower - Leans towards no elements. Primary defensive structure.

Level 2 Towers
Guard Tower - Leans toward fire and air. Has a strong, slow attack.
Cannon Tower - Leans towards earth and water. Does damage to units in an area
Slow Tower - Leans towards water and air. Slows enemy units with a frost attack.
Rapid Tower - Leans towards earth and fire. Attacks very quickly, but does little damage

Level 3 Towers
Death Tower - Leans towards earth. Fires up to 5 bolts of energy at a time, each of which does a large amount of splash damage.

Level 4 Towers
Crypt - Leans towards water, and a bit towards air. Has no attack, but can raise skeletons from corpses to attack and hinder enemies.
Arcane Tower - Leans mostly towards air, and a bit towards water. Has the Feedback ability, which causes its attacks to destroy mana, dealing extra damage equal to the mana destroyed.
Flame Totem - Leans towards earth and water. Has an aura that increases damage of nearby towers.
Nether Pit - Leans towards air and fire. Has the Nether Blast ability, which does major damage and damage over time, though it also increases the targets armor.
Ziggurat - Leans towards earth and fire. Strong tower, has an unholy aura that slows everything close to it, including other towers.

Here are some that I have come up with, but not completed as of yet:
(Many names will change, these are just model names)

Level 2 Towers:
Boulder Tower - Leans towards water. Fires up to 5 boulders at a time, which have a chance to stun enemies.
Energy Tower - Leans towards earth. Fires up to 5 bolts of arcane energy at a time over a very long range.

Level 3 Towers:
Moon Well - Leans towards water. No attack, but has a high mana regeneration, and can transfer mana to nearby towers when needed.
Ancient of War - Leans towards air, and a bit towards fire. Casts a spell that does high damage to a single creep.
Arcane Vault - Leans towards air and water. Attacks steal some gold from the target, adding to your gold.
Flame Tower - Leans towards fire, and a bit towards earth. Fires up to 5 fireballs at enemies, which make them catch on fire. Creeps on fire run faster and take damage over time.
Tauren Totem - Leans towards earth, and a bit towards water. Fires ammo drenched in burning oil, causing the ground to light on fire and burn enemy units.

Level 4 Towers:
Cold Tower - Leans mostly towards water, and a bit towards earth. Fires up to 5 bolts of ice at a time, each of which slows the unit it attacks.
Ancient of Wind - Leans towards air, and a bit towards water. Casts Wind Armor, which blocks attacks from attacking creeps.
Barracks - Leans towards water, and a bit towards earth. Allows you to train footmen, and later riflemen and knights, which hinder and damage foes.

Essence Towers
Air Tower - Can strike for a large amount of damage, but only hits each target once.
Fire Tower - Does a large amount of initial damage and damage over time to units in an area, but also makes those units run faster as a result.
Earth Tower - Has a damaging aura that damages nearby creeps and slightly slows them.
Water Tower - Does very little damage itself, but slows enemies in an area by a large amount, and reduces armor, allowing other towers to kill them easily.


If you have any other ideas for towers, feel free to recommend, and I'll try to find a place for it.
 

AgentPaper

From the depths, I come.
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107
*Bump*

Nobody has any ideas for towers? I've no doubt I can finish this myself, but I'd really like if you guys could help me out a bit with ideas and such.
 
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