AgentPaper
From the depths, I come.
- Reaction score
- 107
This is, as you may have guessed, a TD map I am planning to make. While all the actual work will likely be done by me alone, I hope to get help from many other people in creating and refining the concept and of course to balance and test the map.
Major Edit:
I've done many changes, and though the concept is still generally the same, too much technical has changed for any of the stuff before to have fit, so I'll write this from scratch:
Now the game will work with a 4-element system, with each element having different strengths or weaknesses. Each element will have a research "tower", where you can research upgrades for that element, and also keep track of what your experience in that element is. Each tower you build gives a certain amount of exp to each element tower. As you level your elements, you can gain access to more and better upgrades. The different upgrades will benefit mostly the towers aligned to it.
Earth: This element is the most stable of the elements. While not quite as strong as fire or as diverse as water, its towers and upgrades ensure a very steady stream of damage to all types of creeps.
Water: This element is based largely on supporting other towers. Its attacks are the weakest, making this one of the hardest elements to use, but by picking your upgrades wisely and placing your towers well; it can also be one of the strongest.
Fire: This element has the strongest individual towers out of the four elements, but they are not designed well to work together. This element can also be tricky to master, as some towers and upgrades blatantly contradict each other.
Air: This element is the wildest and most unpredictable of the four, making it the hardest to use. Its towers and upgrades sometimes contradict each other and rarely do consistent damage, so that to make this element work on a regular basis is near-impossible. However, if you can master this element's quirks, and with a bit of luck, it can be the strongest of the three elements.
Right now I'm working on making the towers (I have the first 9 levels running), and could use some ideas for them. After that is finished, I will start work on the rest of the levels, as well as balancing everything out.
Here is how the towers will work:
The towers are set up on a "grid" of sorts, with one of the four elements at each corner. The closer a tower is to each element, the more it is influenced by upgrades from that element, and the more it represents each element's traits. In the center is the "Basic" tower, which really doesn't represent any of the elements at all. This is the point where each player will start at. The basic tower gives the same bonus to each element, and is benefited equally, if not by as much as other towers, by all of them. Next to the basic tower, there are a few other towers, which each delve a small bit into the elements they are slightly closer to. They still are very basic, but each has a small bit of the traits of the element they are closer to, and are benefited a bit more by their upgrades. This continues on as you expand outwards, until, at each corner, you get to the "Ultimate" towers. These towers will be the strongest of all the towers, though most of their strength comes from being benefited so much by upgrades from their respective elements.
Major Edit:
I've done many changes, and though the concept is still generally the same, too much technical has changed for any of the stuff before to have fit, so I'll write this from scratch:
Now the game will work with a 4-element system, with each element having different strengths or weaknesses. Each element will have a research "tower", where you can research upgrades for that element, and also keep track of what your experience in that element is. Each tower you build gives a certain amount of exp to each element tower. As you level your elements, you can gain access to more and better upgrades. The different upgrades will benefit mostly the towers aligned to it.
Earth: This element is the most stable of the elements. While not quite as strong as fire or as diverse as water, its towers and upgrades ensure a very steady stream of damage to all types of creeps.
Water: This element is based largely on supporting other towers. Its attacks are the weakest, making this one of the hardest elements to use, but by picking your upgrades wisely and placing your towers well; it can also be one of the strongest.
Fire: This element has the strongest individual towers out of the four elements, but they are not designed well to work together. This element can also be tricky to master, as some towers and upgrades blatantly contradict each other.
Air: This element is the wildest and most unpredictable of the four, making it the hardest to use. Its towers and upgrades sometimes contradict each other and rarely do consistent damage, so that to make this element work on a regular basis is near-impossible. However, if you can master this element's quirks, and with a bit of luck, it can be the strongest of the three elements.
Right now I'm working on making the towers (I have the first 9 levels running), and could use some ideas for them. After that is finished, I will start work on the rest of the levels, as well as balancing everything out.
Here is how the towers will work:
The towers are set up on a "grid" of sorts, with one of the four elements at each corner. The closer a tower is to each element, the more it is influenced by upgrades from that element, and the more it represents each element's traits. In the center is the "Basic" tower, which really doesn't represent any of the elements at all. This is the point where each player will start at. The basic tower gives the same bonus to each element, and is benefited equally, if not by as much as other towers, by all of them. Next to the basic tower, there are a few other towers, which each delve a small bit into the elements they are slightly closer to. They still are very basic, but each has a small bit of the traits of the element they are closer to, and are benefited a bit more by their upgrades. This continues on as you expand outwards, until, at each corner, you get to the "Ultimate" towers. These towers will be the strongest of all the towers, though most of their strength comes from being benefited so much by upgrades from their respective elements.