The Big S
New Member
- Reaction score
- 6
Hello everyone,
None of you probably know me..I am pretty new to this site, but not new to the World Editor Anyways, I am very happy to announce my latest work in progress, Athelor oRPG!
Now I'm sure you're thinking, "oh great, *another* oRPG"...I know I probably would be if I were in your position. However, I've learned from playing countless Warcraft III role playing games about what things are common, and I've always thought, "Well, what if they put _____ into the game.. It'd be so much more fun."
I have been working for the past few weeks on a completely original oRPG of mine based in a land called Athelor. So far, there are alot of very neat and uncommon (Some probably never even tried/thought of) things in the game.) Now yes, some of the concepts I borrowed from World of Warcraft, but most of them were inspired by my imagination
Some of these include:
- Not one, but up to *two* proffesions for each player's character. (One major proffesion and one minor proffesion that supports it.)
- Quests! That's right, dynamic quests that only the player who actually talks to the quest giver will receive. Everything from killing forest trolls to finding enchanted obelisks, to even killing insanely strong bosses in groups.
- A very unique Player Owned Housing system, designed with giving benefits to the owner, while still keeping the game's environment nice and uncrowded.
- Many villages and cities, each with their own shops, ammenities, homes for sale, and graveyards.
- Speaking of graveyards, YOU get to choose where you spawn. There are graveyards in almost every village/town, allowing you to bind your character in the most convenient location.
- Many custom items, all balanced for players' enjoyment of the game.
- No godlike items. It's an RPG ment to be played over time. It's not much fun for you or the other players if someone can get a +50,000 damage item at level 3, or become a demi-god an hour into the game.
- Who will you fight for, the Alliance, or the Horde? Two factions add alot of diversity into the game.
- Battlegrounds with goal-oriented objectives, that allow players of the Horde and players of the Alliance to battle it out against eachother.
- Stunning terraining, which leaves not even the smallest area undetailed.
- Over 10 different custom heroes for each faction.
- Smooth transition between areas, including a notifier if you have crossed into enemy territory or a new region of Athelor. Gone are the days of walking out of an enchanted forest and finding yourself in a barren desert.
- A PvP Honor System! Yep, get points for wackin' enemy players and NPC's. But remember, if you kill a civilian, it's a dishonorable kill!
- Use the afore mentioned honor points to purchase factional equipment to help you in the fight for Athelor.
- An interesting bank system. Haven't worked out item storage yet, but you can store up to 3,000 gold in your bank, and withdraw it at any time.
- I don't know about you guys, but I don't really like seeing constant "-repick", "-open", "-read", etc. messages on my screen when I'm trying to play and concentrate. Kinda ruins the mood of the game. That's why for the most part, Athelor oRPG uses Dialog boxes for most actions.
- Just like any good oRPG, Athelor has creeps with special item drops which respawn. These items do not drop every single kill though, so you'll have to work if you want some "phat lewt"
- The Save/Load code is currently in the works, but will be ready to go very soon.
-------
The story of Athelor is based somewhat on Warcraft..
A good time before Arthas turned to a deathknight, there was a small Alliance navy convoy on their way back from Theramore. A strong storm, later known as the Maelstrom, blew their ships far off course, away from known Azeroth. On their 5th day of sailing blindly without any known landmarks to guide them, one of the sailors spotted land.
The ships landed and set up camp, while debating what course of action to take to find their home....days grew to weeks, weeks grew to months, months grew to years, and soon, a small village was formed. Over the next few years, the villagers found that they were not alone in this land.
Scouts had reported Orcs on the other side of what they called "Bloodspire Valley". Tensions grew, and soon, fear overwhelmed the settlers...Almost daily, groups of the villagers would pack their belongings, and travel through the dangerous forest they called "Avhel" in search of a safer area to settle. One of these such groups, settled North of the Lerohn River. They named their village "Iridus".
Many of these villages did not survive long..The orcs had been on the island longer, and had much larger settlements and more knowledge of the land. They became known as the Horde, as they travelled in large raiding groups, pillaging any human villages they found.
10 years later, and both of the factions are at the height of their expanse. The city of Iridus is a haven for traders and citizens alike. Because of the Lehron River's natural defenses, Iridus has been able to withstand all Horde raids on their borders. Because of this, it is now the main bastion of the Alliance presence on Iridus.
As a member of either the Alliance, or the Horde, it is your goal to strengthen your faction's hold on Athelor, whether it be by exploration, combat, or anything else. Athelor is yours to discover....
-----
If you haven't fallen asleep by now, ( ) if you are interested in Athelor oRPG, please visit the official site located here
---
Currently Athelor is in closed Alpha testing, with only a few highly trusted people testing the daily changes. However, closed beta is scheduled to begin by the end of this month, so sign up for it on the official site if you'd like to be included (first come, first serve).
---
So yep, that's about it, just wanted to let you guys know of this upcoming release!
UPDATE: Demo Information Screens
None of you probably know me..I am pretty new to this site, but not new to the World Editor Anyways, I am very happy to announce my latest work in progress, Athelor oRPG!
Now I'm sure you're thinking, "oh great, *another* oRPG"...I know I probably would be if I were in your position. However, I've learned from playing countless Warcraft III role playing games about what things are common, and I've always thought, "Well, what if they put _____ into the game.. It'd be so much more fun."
I have been working for the past few weeks on a completely original oRPG of mine based in a land called Athelor. So far, there are alot of very neat and uncommon (Some probably never even tried/thought of) things in the game.) Now yes, some of the concepts I borrowed from World of Warcraft, but most of them were inspired by my imagination
Some of these include:
- Not one, but up to *two* proffesions for each player's character. (One major proffesion and one minor proffesion that supports it.)
- Quests! That's right, dynamic quests that only the player who actually talks to the quest giver will receive. Everything from killing forest trolls to finding enchanted obelisks, to even killing insanely strong bosses in groups.
- A very unique Player Owned Housing system, designed with giving benefits to the owner, while still keeping the game's environment nice and uncrowded.
- Many villages and cities, each with their own shops, ammenities, homes for sale, and graveyards.
- Speaking of graveyards, YOU get to choose where you spawn. There are graveyards in almost every village/town, allowing you to bind your character in the most convenient location.
- Many custom items, all balanced for players' enjoyment of the game.
- No godlike items. It's an RPG ment to be played over time. It's not much fun for you or the other players if someone can get a +50,000 damage item at level 3, or become a demi-god an hour into the game.
- Who will you fight for, the Alliance, or the Horde? Two factions add alot of diversity into the game.
- Battlegrounds with goal-oriented objectives, that allow players of the Horde and players of the Alliance to battle it out against eachother.
- Stunning terraining, which leaves not even the smallest area undetailed.
- Over 10 different custom heroes for each faction.
- Smooth transition between areas, including a notifier if you have crossed into enemy territory or a new region of Athelor. Gone are the days of walking out of an enchanted forest and finding yourself in a barren desert.
- A PvP Honor System! Yep, get points for wackin' enemy players and NPC's. But remember, if you kill a civilian, it's a dishonorable kill!
- Use the afore mentioned honor points to purchase factional equipment to help you in the fight for Athelor.
- An interesting bank system. Haven't worked out item storage yet, but you can store up to 3,000 gold in your bank, and withdraw it at any time.
- I don't know about you guys, but I don't really like seeing constant "-repick", "-open", "-read", etc. messages on my screen when I'm trying to play and concentrate. Kinda ruins the mood of the game. That's why for the most part, Athelor oRPG uses Dialog boxes for most actions.
- Just like any good oRPG, Athelor has creeps with special item drops which respawn. These items do not drop every single kill though, so you'll have to work if you want some "phat lewt"
- The Save/Load code is currently in the works, but will be ready to go very soon.
-------
The story of Athelor is based somewhat on Warcraft..
A good time before Arthas turned to a deathknight, there was a small Alliance navy convoy on their way back from Theramore. A strong storm, later known as the Maelstrom, blew their ships far off course, away from known Azeroth. On their 5th day of sailing blindly without any known landmarks to guide them, one of the sailors spotted land.
The ships landed and set up camp, while debating what course of action to take to find their home....days grew to weeks, weeks grew to months, months grew to years, and soon, a small village was formed. Over the next few years, the villagers found that they were not alone in this land.
Scouts had reported Orcs on the other side of what they called "Bloodspire Valley". Tensions grew, and soon, fear overwhelmed the settlers...Almost daily, groups of the villagers would pack their belongings, and travel through the dangerous forest they called "Avhel" in search of a safer area to settle. One of these such groups, settled North of the Lerohn River. They named their village "Iridus".
Many of these villages did not survive long..The orcs had been on the island longer, and had much larger settlements and more knowledge of the land. They became known as the Horde, as they travelled in large raiding groups, pillaging any human villages they found.
10 years later, and both of the factions are at the height of their expanse. The city of Iridus is a haven for traders and citizens alike. Because of the Lehron River's natural defenses, Iridus has been able to withstand all Horde raids on their borders. Because of this, it is now the main bastion of the Alliance presence on Iridus.
As a member of either the Alliance, or the Horde, it is your goal to strengthen your faction's hold on Athelor, whether it be by exploration, combat, or anything else. Athelor is yours to discover....
-----
If you haven't fallen asleep by now, ( ) if you are interested in Athelor oRPG, please visit the official site located here
---
Currently Athelor is in closed Alpha testing, with only a few highly trusted people testing the daily changes. However, closed beta is scheduled to begin by the end of this month, so sign up for it on the official site if you'd like to be included (first come, first serve).
---
So yep, that's about it, just wanted to let you guys know of this upcoming release!
UPDATE: Demo Information Screens