Black Screen?

RaiJin

New Member
Reaction score
40
Okay so i just simple want a trigger that makes the GAMING screen go ENTIRELY BLACK(Not the menu's and the minimap ... so on)

But its only for a specific player like lets say i did

Code:
event - unit starts the effect of an ability
conditions - ability = ....
actions - Making Screen Go black for Owner Of (TargetUnitOfAbilityBeingCast)
soemthing like that
 

Jack.K

New Member
Reaction score
1
Im not at my computer with World Edit on at the moment so im not 100% sure this will work:

Trigger:
  • Events
    • Unit - *Your Unit* Starts the effect of an ability
    • Conditions
    • Ability Being Cast Equal to *the ability you want*
    • Actions
    • Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.0%) with 0.0% transparency


Now im not sure if the action will work, because you may have to be in cinematic mode for the fade to work, but try it anyway to see if it will...

Jack
 

RaiJin

New Member
Reaction score
40
problem is wont that fade out for everyone? i want it to be faded out for a specific player.
 

Sim

Forum Administrator
Staff member
Reaction score
534
You could try this:

Trigger:
  • Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
    • Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.0%) with 0.0% transparency
    • Custom script: endif


But it may desync in a multiplayer game.
 

Randor244

Ultra Cool Member
Reaction score
34
How about:
Visibility - Create an initially Enabled visibility modifier for (YOUR PLAYER) emitting Black mask across (Playable map area)
?

Or don't you want the player to be able to control his units either?
 

RaiJin

New Member
Reaction score
40
Like Everything is the same its juts a black screen pretty much.

ive seen it been done :Q_
 

Randor244

Ultra Cool Member
Reaction score
34
Oh, I'm sorry, that trigger doesn't even hide all units on the screen, strangely enough... I can find no explanation for that but nevertheless it doesnt...

I'm sorry, I should have tried it out before posting it :D
 

Razed

New Member
Reaction score
44
Oh, I'm sorry, that trigger doesn't even hide all units on the screen, strangely enough... I can find no explanation for that but nevertheless it doesnt...

I'm sorry, I should have tried it out before posting it :D

Your trigger enables the Fog of War. Your units have x range and that reveals the Fog of War. It makes sense.
 

Jack.K

New Member
Reaction score
1
For the cinematic fade filter can't you just put like:

Fade out for (Owner of targeted unit) using BLah Blah

or something like that? (Once again I am away from WE so im not sure if you can)

Jack
 
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