Bleeding Effect

Akino_k

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since NO ONE helped me on the thread long gone, "Ice Spikes", and it took a couple of days and help from my bro whos in programming school that rarely comes to visit to help me get part of the trigger done.:banghead:

What I need help with is a bleeding effect for it.
Example:
I pulled a dummy unit and changed its model to spiked barricades, now all i need is a cold effect, make the spiked barricades portruding out of the target, and a bleeding effect while hiding my unit.

Revising my trigger wont matter but I SERIOUSLY NEED HELP:banghead:
 

Akino_k

New Member
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1
alright, i see what you mean

1. Yes i do need a unit to bleed and have a trigger of some way to make a target lose health over time with blood squirting out from the it.

2. I need to make the spike barricades look like they are coming out of the target.

3.To complete the name "ICE spikes" I need a cold effect added to the ability.

More Understandable?

*Edit* Since it would be rigged, i changed my mind about the "HIDE THE CASTER" thing because it also massively leaks
 
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