[Boss Arena] Betrayals of The Gods

TheDeadFight

New Member
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1
Project Review

This project is concept based from impossible bosses map. I think impossible bosses is amazing so I'll try to make map like that. All bosses in this map is Imbalance and team work is very needed to defeat all bosses. For impossible bosses creator, im sorry if i do something wrong <3. This maps only copy 18,67% of boss ability. (Fire boss, fireball. Druid, hypograph form, impulse. Water, wave form, call the seas, and ultimate.

Futures

~> Item shop
~> Tickets revival system
~> Point system to buy stats
~> Imbalance heroes

Warden : High damage, can wind stealth, critical strike, increae AS from normal to 100 - 400%, back stab, and manna shield ability.

Paladin : High damage, stun ability, high attackspeed, low armor and take bonus damage from attack.

Priest : Can heal wounded allied units, guardian angel ability that increase damage, armor, and regeneration. Life drain and regeneration aura.

Pudge : High hitpoints and damage, slow attackspeed and armor.

Archer : Low damage and attackspeed. Have high accuracy and have ability to increase attackspeed each attack.
~> Triggered ability using simple JASS system
~> Can use on patch 1.22a and 1.24b

Bosses

Fire
~ > Very high damage and AS
~ > Low movement speed
~ > Low spell damage
~ > Can split him self with mirror image ability.
~ > Can't spawn units

Water
~ > Have "Chain Torrent" ability that summon water orb and jumps 3 times. Enemy touch by the orb will be tossed to the sky
~ > Can summon units
~ > Medium spell damage
~ > Very hard to attack
~ > Low armor
~ > A™

Nature
~ > Shockwave ability
~ > Can summon unit (Only once)
~ > Very high spell damage
~ > Can metamorph

Lich / Frost
~ > Blizzard ability
~ > Frost nova ability (Like normal frost nova ability. But it splash enemy for 10 times and increase damage by 300 each splash. Effect with units around)
~ > Attacks and slow enemy
~ > Can summon barrier
~ > Medium damage
~ > Medium AS
~ > Medium / High spell damage

Warlock
~ > Fireboss summon fire ball
~ > Fireboss fire wave
~ > Fireboss teleport
~ > Nature boss Impulse
~ > Fel stalker summon
~ > Manna burn
~ > Metamorph to perfect form
~ > Ultimate moonson

Progress

Code:
TERRAIN	:	[COLOR="Lime"]|||||||[/COLOR][COLOR="Red"]|||[/COLOR]
HEROES	:	[COLOR="Lime"]||||[/COLOR][COLOR="Red"]||||||[/COLOR]
SPELL		:	[COLOR="Lime"]||||[/COLOR][COLOR="Red"]||||||[/COLOR]
BOSS		:	[COLOR="Lime"]|||[/COLOR][COLOR="Red"]|||||||[/COLOR]
BUGS FIXED	:	[COLOR="Lime"]|||||||[/COLOR][COLOR="Red"]|||[/COLOR]

Release Information

Just wait for a few days again and I will release this maps ^O^ (Tested in Indonesia with map maker darkro90, thewizard, scorpion182, ranzi, and mimihitam
 

Furby

Current occupation: News poster
Reaction score
144
I know Impossible bosses map and I liked that stype. However I don't like fact that map is impossible to play when you play with less than 12 players.

Please make your map playable even for 2 players. That would be cool. :)

Anyway, Good Luck. ;)
 

TheDeadFight

New Member
Reaction score
1
mm, this map can play by 6 players. In every change i was increase boss damage and balance & imbalancing. However, play any maps with 2 player doesnt sound it make yuo stressed. Maybe very hard to win the game or i must increase heroes damage at all or reduce boss power.

Play game with 2 players is more like play in the graveyard.

But, thanks for your suggestion, i'll try to make 2 player version :D

BETA VERSION CHANGE

~ > Added chat floating text system
~ > Fix revival ticket system

Now, I'm creating new boss, Light
 

Furby

Current occupation: News poster
Reaction score
144
i'll try to make 2 player version :D

You don't need to make a new version for it.
Just make a trigger which checks how many players play map now and then you can set level of some upgrade for boss, more players higher level of upgrade. That's all :)
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Ha, Impossible Bosses. Wazah I am in LOTI.
Eh, 2 people is too easy. Like if it was possible, it would be too easy. These types of game need at least 6, so you help each other with balanced classes, instead of everyone just going for the most rigged hero in 2 player, xD
 

Romek

Super Moderator
Reaction score
964
It'd be good if the heroes stats, attacks, HP, etc were adjusted based on the amount of players in the game.
This way, it'd always be hard to beat them, not impossible though.
 

TheDeadFight

New Member
Reaction score
1
System Updated

Boss hitpoints : Started from 5000 + ([5000 * Boss Level]- [NumberOfPlayers * 756])
Boss damage : Started from 650 + ([550 * Boss Level]- NumberOfPlayers*155)
Spell Damage : - [100 * NumberOfPlayers]

This maps will be released at 25th December with Christmas theme or at the end of November.
 
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