feistaghelm
New Member
- Reaction score
- 2
Trigger:
- Map Initialization
- Events
- Map initialization
- Conditions
- Actions
- Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light)
- Player - Set Player 1 (Red) Current gold to 5000
- Player - Set Player 1 (Red) Current lumber to 750
- Camera - Pan camera for Player 1 (Red) to (Position of Tavern 0000 <gen>) over 0.00 seconds
- Player - Set Player 1 (Red) Food cap to 20
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Set Random_Count = 12
- Set Total_Heroes = 12
- Set Hero_Array[1] = Arthas (wielding Frostmourne)
- Set Hero_Array[2] = Lord Garithos
- Set Hero_Array[3] = Thrall
- Set Hero_Array[4] = Rexxar
- Set Hero_Array[5] = Kel'Thuzad (Lich)
- Set Hero_Array[6] = Sylvanas
- Set Hero_Array[7] = Cenarius
- Set Hero_Array[8] = Illidan (Evil)
- Set Hero_Array[9] = Firelord
- Set Hero_Array[10] = Pandaren Brewmaster
- Set Hero_Array[11] = Naga Royal Guard
- Set Hero_Array[12] = Lady Vashj
- For each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Set Random_Data[(Integer A)] = (Picked unit)
- Events
What do I add/delete to make this a 1 time pick? I am having fun blasting creeps with 10 heroes but I want to fix that.
Figured it out. I made a trigger to remove the tavern after I choose a hero.
Trigger:
- tavern
- Events
- Unit - Tavern 0000 <gen> Sells a unit
- Conditions
- Actions
- Unit - Remove Tavern 0000 <gen> from the game
- Trigger - Turn off (This trigger)
- Events