Bye Bye

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Akatsuki

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Ok I understand that. Too many good ideas but not enough time. And too many things that waste your time so you can't put all your ideas in place with the limited time you have.
 

Knocksious

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ok, yea I get it too now. I know what you mean! Changing a single unit's name/tooltip takes FOREVER
 

Oninuva

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If you create a template for it, it would be a lot easier.

Ex: Tower Defence Tower Tool Tip
Description:
Damage:
Speed:
Bonus:

Then you could just copy and paste it to each tooltip and it's alot quicker.
 
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WE could be a job :p

Only if you worked in Blizzard.
And not anymore.

As for tooltips and various other stuffs, there are some tricks how to increase the speed of WE, for example, Unchecking the "Window - Brush List" would decrease all the tooltips loading time thing greatly, like 4 times :)


As for the maps, I still remember how someone told me
"I'll make the ground and running ways, and you make the towers, the creeps and that they run on the running way Ok? I will add you to credits!"

People who are new to WE usually don't know how long it takes to finnish a map, thats why there are many "noob" maps.
I mean, the only way I found it makes you do work on your map is to limit the time you work on it daily, so althrough you would work slower, you would do more.
 

Oninuva

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Ya, I find that if you stop working on a project for a while, it comes back to you.
 

Akatsuki

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Actually in the worldedit I heard that when you are renaming a unit or tooltip or something you should go to window and close un-needed things at the moment. That makes it go much faster. Well it did for me.
 

Oninuva

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Closing background apps, will speed up the process for everyone.

(msn, aim, antivirus, etc)

post count 999 ftw.
 
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1337D00D

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For some reason, I always start maps, but then never finish them. :(
 

Oninuva

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Yup, most likly I'll help out around here a lot more now.
 
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