Cam change at start

punwisp

New Member
Reaction score
34
I have triggers so you can zoom in and out, but how do I make it so everyone starts farther away from the map at start, so pple dont have to zoomout with commands, well they can but I want people to start out farther out.

How would you set up that triggers?
 
I have triggers so you can zoom in and out, but how do I make it so everyone starts farther away from the map at start, so pple dont have to zoomout with commands, well they can but I want people to start out farther out.

How would you set up that triggers?
Trigger:
  • Actions
    • Camera - Set (Triggering player)'s camera Distance to target to 2250.00 over 0.00 seconds

use that action
 
my game use a camera and since player sometime lose the actual game view that I use I have a trigger like this
Trigger:
  • Camera
    • Events
      • Player - Player 1 (Red) types a chat message containing -view as An exact match
      • Player - Player 2 (Blue) types a chat message containing -view as An exact match
      • Player - Player 3 (Teal) types a chat message containing -view as An exact match
      • Player - Player 4 (Purple) types a chat message containing -view as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -view as An exact match
      • Player - Player 6 (Orange) types a chat message containing -view as An exact match
      • Player - Player 7 (Green) types a chat message containing -view as An exact match
      • Player - Player 8 (Pink) types a chat message containing -view as An exact match
    • Conditions
    • Actions
      • Camera - Set (Triggering player)'s camera Distance to target to 2250.00 over 0.00 seconds
      • Camera - Set (Triggering player)'s camera Far Z to 5000.00 over 0.00 seconds
      • Camera - Set (Triggering player)'s camera Angle of attack to 304.00 over 0.00 seconds
      • Camera - Set (Triggering player)'s camera Field of view to 70.00 over 0.00 seconds
      • Camera - Set (Triggering player)'s camera Roll to 0.00 over 0.00 seconds
      • Camera - Set (Triggering player)'s camera Rotation to 90.00 over 0.00 seconds

basicaly my camera at the start of game has the above ^ spec and when player type it it reset, if I change the distance value then the camera distance is reseted to the starting camera view but further its not any different than what you want ;only the execution
 
Hu?

And I already have commands like -zoomin, -zoomout

I just want to change the default view you start with
 
You can't change the default view, you can only modify it temporarily, (Meaning, if you change the vertical or horizontal angle via keyboard, it'll revert back to a set distance and vertical angle range).
 
Code:
  Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
       Set Cam_Unit[(Player number of (Picked player))] = (Last created unit)
       Set Cam_Offset[(Player number of (Picked player))] = 0.00
       Set Cam_Height[(Player number of (Picked player))] = 170.00
       Set Cam_Distance[(Player number of (Picked player))] = 600.00
       Set Cam_Angle[(Player number of (Picked player))] = 350.00

I think you would want something like this to active at Map initialization

The Variables are Real

Not sure if this helps you or not, but good luck
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top