Can no longer Import (anything) to exisiting map.

shadowmapper

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Problems began after World Editor patch, which was installed when I returned to Battlenet in late February (sorry I'm not sure which Warcraft III patch it is, though I'm pretty sure it's the only World Editor patch).

I've been working on a map for a while, stand-alone RPG style on an epic map, with an epic amount of custom skins and models. I'd planned to trim the fat on the map eventually, however recently I have discovered I am no longer able in import any new models, textures, sounds, or anything, no matter how small.

The errors seemed to indicate insufficient memory (also, my ram is old and one stick semi-recently burnt out, though I had continued to work on the map and import new objects without error). However after removing numerous imported sounds, models and textures, the map would still not load new imports, and encounters critical errors after saving.

I should note, I can continue to run the map as long as no new imports are made. Also, I seem to have no problems removing models. I.e. The 21mb map file will still run and test fine (without crash or error), however if I try to load a new texture, model, or sound, no matter how small, into the trimmed 12mb map, Warcraft III TFT will crash on testing, and World Editor will crash if attempting to upload.

[If these file sizes seem grossly inflated to you, please keep in mind this map is in development, and is meant to be a stand-alone game, not for battlenet.]

Also, any new imports appear correctly in the World Editor, however critical errors occur after saving, in both Warcraft III and the World Editor (cannot read).

There is no problem modifying triggers, which at this point are still all GUI created. New units and doodads can be added, as long as they use game or previously imported models.

When testing the map, the Warcraft 3 TFT crashes while loading (just as the bar reaches the 'D' in 'L O A D I N G'). A generic Windows dialogue appears with the following message:

war3
___________________________________________


This application has encountered a critical error:

FATAL ERROR!

Program: d:\program files\warcraft iii\war3.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:6F4DECE0

The instruction at '0x6F4DECE0' referenced memory at '0x0000000C'
The memory could not be 'read'.

Press OK to terminate the application.
When loading a map saved after import, the World Editor crashes while loading doodads. A Windows Vista application crash dialogue appears (check for solution online, close program) with the following details:



Problem signature:
Problem Event Name: APPCRASH
Application Name: worldedit.exe
Application Version: 0.0.0.0
Application Timestamp: 4b88353f
Fault Module Name: worldedit.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4b88353f
Exception Code: c0000005
Exception Offset: 002eed80
OS Version: 6.0.6000.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 8d13
Additional Information 2: cdca9b1d21d12b77d84f02df48e34311
Additional Information 3: 8d13
Additional Information 4: cdca9b1d21d12b77d84f02df48e34311

Read our privacy statement:
http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409



I'm worried even if I delete all the imports from the import manager, I will no longer be able to import into this map, because it has been corrupted somehow. Can I re-save the map somehow? Any suggestions or comments would be appreciated.
 

canons200

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my suggestion will be, copy and paste your map, and do testing in the pasted map, in case anything happen, you still have original map
 

Dave312

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Try reading this tutorial on Crash Logs. I realize that it is not quite the same but you may be able to use these error logs to figure something out.
 

shadowmapper

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Thanks for the replies... but I seem to have isolated the problem to a corrupted model or texture file which was being used as a custom doodad. Removing it seems to have solved the problem. I have to do more testing, but I believe the problem occurred as a result of changing the textures associated with a model file which was already imported into the map (or at least this was why world editor did not crash immediately after the file was altered). When the import manager updated, then the fatal error occurred. Here are the crash logs in case anyone is interested...

==============================================================================
Warcraft III (build 6387)

Exe: d:\program files\warcraft iii\War3.exe
Time: Mar 29, 2010 9:18:52.077 PM
User: dp
Computer: GENJUTSUSHI
------------------------------------------------------------------------------

This application has encountered a critical error:

FATAL ERROR!

Program: d:\program files\warcraft iii\War3.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:6F4DECE0

The instruction at '0x6F4DECE0' referenced memory at '0x0000000C'.
The memory could not be 'read'.


War3Build: 1.24.4.6387
Played Maps\Test\WorldEditTestMap.w3x
Player 0 WorldEdit Race Human StartLoc 0
Player 1 Computer (Normal) Race Undead StartLoc 1
Player 2 Race Undead StartLoc 2
Player 3 Race NightElf StartLoc 3
Player 4 Race Orc StartLoc 4
Player 5 Race Orc StartLoc 5
Player 6 Race Human StartLoc 6
Player 7 Race NightElf StartLoc 7
Player 8 Race Human StartLoc 8
Player 9 Race NightElf StartLoc 9
Player 10 Race Human StartLoc 10
Player 11 Race Orc StartLoc 11
------------------------------------------------------------------------------

----------------------------------------
x86 Registers
----------------------------------------

EAX=00000000 EBX=00000000 ECX=00000000 EDX=FFED0F33 ESI=0012E508
EDI=174CD244 EBP=13F90002 ESP=001296D0 EIP=6F4DECE0 FLG=00210246
CS =001B DS =0023 ES =0023 SS =0023 FS =003B GS =0000


----------------------------------------
Stack Trace (Manual)
----------------------------------------

Address Frame Logical addr Module

6F4DECE0 13F90002 0001:004DDCE0 d:\program files\warcraft iii\Game.dll

----------------------------------------
Stack Trace (Using DBGHELP.DLL)
----------------------------------------

6F4DECE0 Game.dll GameMain+5067888 (0x13F90000,0x00016F6D,0x0E3D0000,0xAEA40000)


----------------------------------------
Loaded Modules
----------------------------------------

0x00400000 - 0x0047D000 d:\program files\warcraft iii\War3.exe
0x10000000 - 0x105E6000 C:\Windows\system32\nvd3dum.dll
0x15000000 - 0x15061000 d:\program files\warcraft iii\Storm.dll
0x19230000 - 0x1930C000 C:\Windows\system32\dbghelp.dll
0x21100000 - 0x2115F000 d:\program files\warcraft iii\mss32.dll
0x22600000 - 0x22616000 d:\program files\warcraft iii\redist\miles\Mssfast.m3d
0x22700000 - 0x22717000 d:\program files\warcraft iii\redist\miles\Mssdolby.m3d
0x22C00000 - 0x22C18000 d:\program files\warcraft iii\redist\miles\Msseax2.m3d
0x24600000 - 0x24611000 d:\program files\warcraft iii\redist\miles\Reverb3.flt
0x26F00000 - 0x26F2A000 d:\program files\warcraft iii\redist\miles\Mp3dec.asi
0x60000000 - 0x6005D000 d:\program files\warcraft iii\ijl15.dll
0x6CA60000 - 0x6CB66000 C:\Windows\system32\d3d8.dll
0x6D390000 - 0x6D476000 C:\Windows\system32\DDRAW.dll
0x6D7F0000 - 0x6D8BB000 C:\Windows\system32\OPENGL32.dll
0x6E740000 - 0x6E7DB000 C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_none_d08d7da0442a985d\MSVCR80.dll
0x6EBA0000 - 0x6EBC3000 C:\Windows\system32\GLU32.dll
0x6F000000 - 0x6FBD4000 d:\program files\warcraft iii\Game.dll
0x70F30000 - 0x70F49000 C:\Windows\system32\cryptnet.dll
0x71BB0000 - 0x71C21000 C:\Windows\system32\DSOUND.DLL
0x72220000 - 0x72226000 C:\Windows\system32\IconCodecService.dll
0x72490000 - 0x72496000 C:\Windows\system32\SensApi.dll
0x726B0000 - 0x726B6000 C:\Windows\system32\d3d8thk.dll
0x73070000 - 0x7307C000 C:\Windows\system32\dwmapi.dll
0x73290000 - 0x73342000 C:\Windows\system32\WindowsCodecs.dll
0x73350000 - 0x733D6000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.6000.16386_none_87e0cb09378714f1\COMCTL32.dll
0x73630000 - 0x73696000 C:\Windows\System32\audioeng.dll
0x73C90000 - 0x73CB1000 C:\Windows\System32\audioses.dll
0x73F80000 - 0x73FB8000 C:\Windows\system32\OLEACC.dll
0x73FC0000 - 0x73FF3000 C:\Windows\system32\WINMM.dll
0x74120000 - 0x74127000 C:\Windows\system32\WSOCK32.dll
0x742F0000 - 0x742F6000 C:\Windows\system32\DCIMAN32.dll
0x745F0000 - 0x74617000 C:\Windows\System32\MMDevApi.dll
0x74650000 - 0x7468F000 C:\Windows\system32\uxtheme.dll
0x74920000 - 0x74AB4000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6000.16386_none_5d07289e07e1d100\comctl32.dll
0x74AC0000 - 0x74AD4000 C:\Windows\system32\Cabinet.dll
0x74AE0000 - 0x74B0D000 C:\Windows\system32\WINTRUST.dll
0x74BD0000 - 0x74BD7000 C:\Windows\System32\AVRT.dll
0x74CB0000 - 0x74CB8000 C:\Windows\system32\VERSION.dll
0x74CC0000 - 0x74CDA000 C:\Windows\system32\POWRPROF.dll
0x74CE0000 - 0x74D01000 C:\Windows\system32\NTMARTA.DLL
0x74D10000 - 0x74D25000 C:\Windows\system32\GPAPI.dll
0x74D60000 - 0x74D98000 C:\Windows\system32\rsaenh.dll
0x74FD0000 - 0x7500B000 C:\Windows\system32\mswsock.dll
0x75110000 - 0x75154000 C:\Windows\system32\BCRYPT.dll
0x75160000 - 0x75192000 C:\Windows\system32\ncrypt.dll
0x751D0000 - 0x751F0000 C:\Windows\system32\dhcpcsvc6.DLL
0x751F0000 - 0x751F7000 C:\Windows\system32\WINNSI.DLL
0x75200000 - 0x75235000 C:\Windows\system32\dhcpcsvc.DLL
0x75240000 - 0x75259000 C:\Windows\system32\IPHLPAPI.DLL
0x752A0000 - 0x752D9000 C:\Windows\system32\slc.dll
0x752E0000 - 0x753D1000 C:\Windows\system32\CRYPT32.dll
0x75420000 - 0x75432000 C:\Windows\system32\MSASN1.dll
0x75440000 - 0x75451000 C:\Windows\system32\SAMLIB.dll
0x75460000 - 0x754CA000 C:\Windows\system32\NETAPI32.dll
0x754D0000 - 0x754FB000 C:\Windows\system32\DNSAPI.dll
0x757D0000 - 0x757E4000 C:\Windows\system32\Secur32.dll
0x757F0000 - 0x7580E000 C:\Windows\system32\USERENV.dll
0x75930000 - 0x75937000 C:\Windows\system32\PSAPI.DLL
0x75940000 - 0x75946000 C:\Windows\system32\NSI.dll
0x75950000 - 0x759CD000 C:\Windows\system32\USP10.dll
0x759D0000 - 0x75B02000 C:\Windows\system32\urlmon.dll
0x75B10000 - 0x75B94000 C:\Windows\system32\CLBCatQ.DLL
0x75BA0000 - 0x75D88000 C:\Windows\system32\iertutil.dll
0x75D90000 - 0x75E76000 C:\Windows\system32\WININET.dll
0x75E80000 - 0x75F43000 C:\Windows\system32\RPCRT4.dll
0x75F50000 - 0x76017000 C:\Windows\system32\MSCTF.dll
0x76020000 - 0x760DF000 C:\Windows\system32\ADVAPI32.dll
0x760E0000 - 0x7617E000 C:\Windows\system32\USER32.dll
0x76180000 - 0x761CB000 C:\Windows\system32\GDI32.dll
0x761D0000 - 0x762A8000 C:\Windows\system32\kernel32.dll
0x762B0000 - 0x763F4000 C:\Windows\system32\ole32.dll
0x76400000 - 0x76474000 C:\Windows\system32\comdlg32.dll
0x76480000 - 0x7650C000 C:\Windows\system32\OLEAUT32.dll
0x76510000 - 0x7653D000 C:\Windows\system32\WS2_32.dll
0x76540000 - 0x766C9000 C:\Windows\system32\SETUPAPI.dll
0x766D0000 - 0x766F9000 C:\Windows\system32\imagehlp.dll
0x76700000 - 0x76755000 C:\Windows\system32\SHLWAPI.dll
0x76760000 - 0x7677E000 C:\Windows\system32\IMM32.dll
0x76780000 - 0x7724E000 C:\Windows\system32\SHELL32.dll
0x77250000 - 0x7736E000 C:\Windows\system32\ntdll.dll
0x77370000 - 0x77379000 C:\Windows\system32\LPK.DLL
0x77380000 - 0x77383000 C:\Windows\system32\Normaliz.dll
0x77390000 - 0x7743A000 C:\Windows\system32\msvcrt.dll
0x77440000 - 0x77489000 C:\Windows\system32\WLDAP32.dll


----------------------------------------
Memory Dump
----------------------------------------

Code: 16 bytes starting at (EIP = 6F4DECE0)

6F4DECE0: 8B 41 0C C3 CC CC CC CC CC CC CC CC CC CC CC CC .A..............


Stack: 1024 bytes starting at (ESP = 001296D0)

* = addr ** *
001296D0: 38 F5 50 6F 50 19 FA 17 2C 98 12 00 C4 F0 12 00 8.PoP...,.......
001296E0: 10 00 00 00 58 54 FA 13 00 00 F9 13 00 00 C8 42 ....XT.........B
001296F0: 60 54 FA 13 00 00 F9 13 C8 B0 65 07 02 00 00 00 `T........e.....
00129700: 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129710: 00 00 00 00 03 00 00 00 60 54 FA 13 DC 62 A6 6F ........`T...b.o
00129720: FE FF FF FF 00 00 00 00 DD 1D 3F 0E 3C 42 3C 16 ..........?.<B<.
00129730: 2C 98 12 00 01 00 00 00 01 00 00 00 F4 33 14 07 ,............3..
00129740: 40 00 00 00 36 00 00 00 BD 1D 3F 0E 50 19 FA 17 @...6.....?.P...
00129750: 28 1A FA 17 2C 98 12 00 28 1A FA 17 A6 90 51 6F (...,...(.....Qo
00129760: BC 97 12 00 2A 62 84 6F FF FF FF FF 17 FC 50 6F ....*b.o......Po
00129770: 00 00 00 00 89 1D 3F 0E 50 19 FA 17 2C 98 12 00 ......?.P...,...
00129780: C4 F0 12 00 10 00 00 00 00 00 00 00 05 00 00 00 ................
00129790: 02 00 00 00 00 00 00 00 09 00 00 00 1F 00 00 00 ................
001297A0: 00 00 00 00 03 00 00 00 00 00 00 00 09 00 00 00 ................
001297B0: 00 00 00 00 BD 67 4F 6F CC 67 4F 6F 90 F0 12 00 .....gOo.gOo....
001297C0: 81 F9 50 6F 2C 98 12 00 C4 F0 12 00 70 DF 4F 6F ..Po,.......p.Oo
001297D0: C4 F0 12 00 2C 98 12 00 10 00 00 00 C4 F0 12 00 ....,...........
001297E0: 8A 16 50 6F C4 F0 12 00 C4 F0 12 00 E8 F0 12 00 ..Po............
001297F0: 78 76 1B 0C FB 23 50 6F 10 00 00 00 00 00 00 00 xv...#Po........
00129800: C4 F0 12 00 00 00 00 00 31 25 50 6F C4 F0 12 00 ........1%Po....
00129810: E5 12 3F 0E 78 76 1B 0C 8C 75 22 16 AC F2 12 00 ..?.xv...u".....
00129820: 00 00 00 00 7E 10 AA C6 E8 F0 12 00 00 FF FF FF ....~...........
00129830: 50 98 12 00 54 98 12 00 00 80 00 00 F4 03 00 00 P...T...........
00129840: 64 57 05 15 5C 98 12 00 9C E0 21 76 FF FF FF FF dW..\.....!v....
00129850: 00 00 45 16 00 00 01 00 F4 03 00 00 38 6F 05 15 ..E.........8o..
00129860: 00 00 90 04 87 E0 21 76 94 53 02 15 38 6F 05 15 ......!v.S..8o..
00129870: 98 09 E5 13 00 00 D6 13 D6 9C B4 7B A4 98 12 00 ...........{....
00129880: 00 00 00 00 09 60 02 15 5C F0 12 00 2C 00 00 00 .....`..\...,...
00129890: 84 12 68 51 20 C2 E3 13 5C F0 12 00 5C F0 12 00 ..hQ ...\...\...
001298A0: D7 3C 03 15 20 C2 E3 13 5C F0 12 00 FF FF FF 7F .<.. ...\.......
001298B0: 10 F1 AC 6F D4 06 12 0E 53 E2 4F 6F 20 C2 E3 13 ...o....S.Oo ...
001298C0: 5C F0 12 00 FF FF FF 7F 84 12 68 51 BC F1 12 00 \.........hQ....
001298D0: 00 00 00 00 90 F1 12 00 AC 24 50 6F 84 12 68 51 .........$Po..hQ
001298E0: 5C F0 12 00 19 12 3F 0E 70 28 D1 06 44 F3 12 00 \.....?.p(..D...
001298F0: 70 28 D1 06 86 25 50 6F 84 12 68 51 A0 F1 12 00 p(...%Po..hQ....
00129900: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129910: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129920: 00 00 00 00 28 99 12 00 0E 00 00 00 00 00 00 00 ....(...........
00129930: E8 01 23 16 01 00 00 00 01 00 00 00 00 00 00 00 ..#.............
00129940: 04 00 00 00 FF 00 00 00 00 00 00 00 04 00 00 00 ................
00129950: 00 00 00 00 88 00 22 16 9F 02 00 00 01 00 00 00 ......".........
00129960: 01 00 00 00 04 00 00 00 FF 00 00 00 00 00 00 00 ................
00129970: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129980: 4B 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 K...............
00129990: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
001299A0: 00 00 00 00 00 00 00 00 00 00 00 00 B0 99 12 00 ................
001299B0: 06 00 04 00 04 00 06 00 0A 00 10 00 14 00 18 00 ................
001299C0: 05 00 05 00 06 00 08 00 0A 00 17 00 18 00 16 00 ................
001299D0: 06 00 05 00 06 00 0A 00 E0 99 12 00 1C 00 16 00 ................
001299E0: 06 00 07 00 09 00 0C 00 14 00 23 00 20 00 19 00 ..........#. ...
001299F0: 07 00 09 00 0F 00 16 00 1B 00 2C 00 29 00 1F 00 ..........,.)...
00129A00: 0A 00 0E 00 16 00 1A 00 20 00 2A 00 2D 00 25 00 ........ .*.-.%.
00129A10: 14 00 1A 00 1F 00 23 00 29 00 30 00 30 00 28 00 ......#.).0.0.(.
00129A20: 1D 00 25 00 26 00 27 00 2D 00 28 00 29 00 28 00 ..%.&.'.-.(.).(.
00129A30: 43 61 67 65 4A 61 69 6E 61 00 00 00 00 00 00 00 CageJaina.......
00129A40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129A50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129A60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129A70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129A80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129A90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129AA0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129AB0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00129AC0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................


------------------------------------------------------------------------------
 
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