Chance to deal chaos damage

emanon4051

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Excuse me
I'm not sure if this break the forum rules or not.
I've posted this JASS Trigger as answer in my own question after i can solve it.
But I'll post in this thread too. so that anyone who has the same question as mine can use it

This is the trigger that create a chance to deal chaos damage when you attack someone while carry the required item

JASS:
function Trig_Chaos_Chance_Conditions takes nothing returns boolean
    if ( not ( GetItemTypeId(UnitItemInSlotBJ(GetAttacker(), 1)) == 'I000' ) ) then
        return false
    endif
    if ( not ( GetItemTypeId(UnitItemInSlotBJ(GetAttacker(), 2)) == 'I000' ) ) then
        return false
    endif
    if ( not ( GetItemTypeId(UnitItemInSlotBJ(GetAttacker(), 3)) == 'I000' ) ) then
        return false
    endif
    if ( not ( GetItemTypeId(UnitItemInSlotBJ(GetAttacker(), 4)) == 'I000' ) ) then
        return false
    endif
    if ( not ( GetItemTypeId(UnitItemInSlotBJ(GetAttacker(), 5)) == 'I000' ) ) then
        return false
    endif
    if ( not ( GetItemTypeId(UnitItemInSlotBJ(GetAttacker(), 6)) == 'I000' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Chaos_Chance_Func009C takes nothing returns boolean
    if ( not ( IsUnitAlly(udg_GarlicBsTarget, GetOwningPlayer(udg_GarlicBsOwner)) == false ) ) then
        return false
    endif
    if ( not ( GetRandomInt(1, 100) <= 5 ) ) then
        return false
    endif
    return true
endfunction

function Trig_Chaos_Chance_Actions takes nothing returns nothing
    set udg_GarlicBsTarget = GetTriggerUnit()
    set udg_GarlicBsOwner = GetAttacker()
    if ( Trig_Chaos_Chance_Func009C() ) then
        call UnitDamageTargetBJ( udg_GarlicBsOwner, udg_GarlicBsTarget, I2R(GetHeroStatBJ(bj_HEROSTAT_STR, udg_GarlicBsOwner, true)), ATTACK_TYPE_CHAOS, DAMAGE_TYPE_NORMAL )
        call AddSpecialEffectTargetUnitBJ( "chest", udg_GarlicBsTarget, "Objects\\Spawnmodels\\Human\\HumanBlood\\HeroBloodElfBlood.mdl" )
    else
        call DoNothing(  )
    endif
endfunction

//===========================================================================
function InitTrig_Chaos_Chance takes nothing returns nothing
    set gg_trg_Chaos_Chance = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Chaos_Chance, EVENT_PLAYER_UNIT_ATTACKED )
    call TriggerAddCondition( gg_trg_Chaos_Chance, Condition( function Trig_Chaos_Chance_Conditions ) )
    call TriggerAddAction( gg_trg_Chaos_Chance, function Trig_Chaos_Chance_Actions )
endfunction


:D

http://www.thehelper.net/forums/attachment.php?attachmentid=41213&stc=1&d=1318661845

This is the trigger in GUI View
 

Attachments

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Converted to text GUI doesn't count as JASS. please keep this to the GUI area

You're not even sayin whats wrong with your trigger
 
It's not a problem, but a solution. Putting this post back in your original thread is enough. Don't go making threads just to say "I got it, this is how it works" to a problem not everyone has.
 
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