I've been asking a lot of questions, generally when my friend can't help me I come here and it's been working well - this one has me stumped.
I have a LARGE volume of trees (2590 to be specific) bunched together in a gigantic mass, what I want to happen is there will be a 2 in 100 chance, that when a tree is cut down, it will create a treant (which would naturally spawn in the nearest playable location to the cut down tree).
A smaller thing I'm wondering about is, how can I make a damage upgrade specifically apply to Attack2? (Solved-ish)
If I have any other related questions, I'll ask them in here:
Another question... How can I make a GUI on map initialization so Player 1 (Red) can choose between two options. Basically, how can I make a GUI with clickable buttons that change variables? (Figured it out)
How can I make an ability that will push others away? E.g a warstomp that will make others fly a short distance away Lots of input, could always use more.
How do I check if a hero unit is of a certain level?
All I can see is a way to check if they've gained a level and if they're a hero, yet no way to verify they are of a certain level.
I have a LARGE volume of trees (2590 to be specific) bunched together in a gigantic mass, what I want to happen is there will be a 2 in 100 chance, that when a tree is cut down, it will create a treant (which would naturally spawn in the nearest playable location to the cut down tree).
A smaller thing I'm wondering about is, how can I make a damage upgrade specifically apply to Attack2? (Solved-ish)
If I have any other related questions, I'll ask them in here:
Another question... How can I make a GUI on map initialization so Player 1 (Red) can choose between two options. Basically, how can I make a GUI with clickable buttons that change variables? (Figured it out)
How can I make an ability that will push others away? E.g a warstomp that will make others fly a short distance away Lots of input, could always use more.
How do I check if a hero unit is of a certain level?
All I can see is a way to check if they've gained a level and if they're a hero, yet no way to verify they are of a certain level.