Changing Heroes Sub-Class

JakeWC123

New Member
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K i made it where you pick up and an item and your heroes sub-class changes. heres my trigger. everythijng loads exept Atributes. anyone know y?



Code:
[COLOR="red"]Events[/COLOR]
    Unit - A unit Acquires an item
[COLOR="Lime"]Conditions[/COLOR]
    (Unit-type of (Hero manipulating item)) Equal to |c00FF8000Human|r
    (Item-type of (Item being manipulated)) Equal to |c0000FF00Frozen Sword|r
[COLOR="Yellow"]Actions[/COLOR]
    Set Items[1] = (Item-type of (Item carried by (Triggering unit) in slot 1))
    Set Items[2] = (Item-type of (Item carried by (Triggering unit) in slot 2))
    Set Items[3] = (Item-type of (Item carried by (Triggering unit) in slot 3))
    Set Items[4] = (Item-type of (Item carried by (Triggering unit) in slot 4))
    Set Items[5] = (Item-type of (Item carried by (Triggering unit) in slot 5))
    Set Items[6] = (Item-type of (Item carried by (Triggering unit) in slot 6))
    Set HeroAtributes[(Strength of (Hero manipulating item) (Exclude bonuses))] = 1
    Set HeroAtributes[(Agility of (Hero manipulating item) (Exclude bonuses))] = 2
    Set HeroAtributes[(Intelligence of (Hero manipulating item) (Exclude bonuses))] = 3
    Set HeroXP[(Hero experience of (Hero manipulating item))] = 1
    Wait 0.03 seconds
    Unit - Replace (Triggering unit) with a |c00FF8000Blade|r using The old unit's relative life and mana
    Wait 0.03 seconds
    Hero - Create Items[1] and give it to (Triggering unit)
    Hero - Create Items[2] and give it to (Triggering unit)
    Hero - Create Items[3] and give it to (Triggering unit)
    Hero - Create Items[4] and give it to (Triggering unit)
    Hero - Create Items[5] and give it to (Triggering unit)
    Hero - Create Items[6] and give it to (Triggering unit)
    Wait 0.03 seconds
    Hero - Modify Strength of (Triggering unit): Add HeroAtributes[1]
    Hero - Modify Agility of (Triggering unit): Add HeroAtributes[2]
    Hero - Modify Intelligence of (Triggering unit): Add HeroAtributes[3]
    Wait 0.03 seconds
    Hero - Set (Triggering unit) experience to HeroXP[1], Hide level-up graphics
    Trigger - Turn off (This trigger)
 
> Set HeroAtributes[(Strength of (Hero manipulating item) (Exclude bonuses))] = 1

Set HeroAtributes[1] = (Strength of (Hero manipulating item) (Exclude bonuses))


On a related note, if "unit - replace" is used on two Heroes, it already copies over items and experience...
 
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