eskimojoe_66
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I am creating a fast-paced game mod with a unique cast system that requires the use of spells that do not interrupt movement or any existing orders. Therefore, if the hero has been given a move order and then casts a spell, he will continue to walk without any visible indication that a spell has been cast. This may sound strange, but it is very important.
I know of only two spells which do this: Berserk and Wind Walk, so I was wondering how this effect could be achieved by altering the 'Channel' spell.
Note: i have already tried removing animation names and setting "Follow Through Time" to zero.
I know of only two spells which do this: Berserk and Wind Walk, so I was wondering how this effect could be achieved by altering the 'Channel' spell.
Note: i have already tried removing animation names and setting "Follow Through Time" to zero.